Automa

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Automa
 
Prerequisites
Tech Level 8
Cost 3,700 MC
Duranium 740
Tritanium 0
Molybdenum 0
Personnel
Crew Size 7,650
Guests 12,000
Cargo
Max. Cargo 8,000
Max. Fuel 2,100
Max. Ord 5,000
Max. Repair 1,600
Cargo (Extended)
Pod Bays 2
Fighter Bays 6 * 100
Tractor Beam 5,000
Ship Parts
Large Weapons 10 (2000kt)
Small Weapons 17
Super Weapon -
Point Defense 4
Generators 4
Armor Limit 2,400
Shield Limit 1,000
Dry Dock
Size -
Space Combat
Attack Bonus 20
Evasive Bonus 0
Power Bank 1,000
Combat Speed 90
Hyperjump
Class -
Range -
Warp Movement
Warp Speed 90LY
Engines 6
Warp Drag Factor 130
Damage Modifiers
Hull Mass 740
Parts 110
Control System 90
Engines 120
Hyper Drive 100
Life Support 4
Soft Spot 1
Scanning
Scan Range 210
Warp Signature 140
Cloak (Fuel) -
 

[edit] Overview

A strong Robot warship. The Native Dust Off device might still come in useful, even though this ship is not available until hull tech 8.

Generally though, you probably want to do your fighting with Golems (stronger), Cybernauts (faster) or Instrumentalities (terrifying devices).

[edit] Special

  • It is subject to the special rules applying to ships of the Robotic Imperium.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Offical ship stats
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