XL-5 Weapons Platform

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XL-5 Weapons Platform
XL-5 Weapons Platform
 
Prerequisites
Tech Level 4
Cost 80 MC
Duranium 40
Tritanium 20
Molybdenum 10
Personnel
Crew Size 80
Guests 2
Cargo
Max. Cargo 15
Max. Fuel 50
Max. Ord 1,500
Max. Repair 200
Cargo (Extended)
Pod Bays 1
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 5 (150kt)
Small Weapons 3
Super Weapon -
Point Defense 4
Generators 2
Armor Limit 170
Shield Limit 400
Warp Movement
Engines - (0LY)
Warp Drag Factor 100
Hyperjump
Class -
Range -
Scanning
Scan Range 450
Warp Signature 100
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 70
Evasive Bonus 0
Power Bank 275
Damage Modifiers
Hull Mass 70
Parts 160
Control System 150
Engines 10
Hyper Drive 100
Life Support 120
Soft Spot 25

[edit] Overview

  • The XL-5 has no engines. However it can be moved by towing (for example by an Incident).
  • The lack of engines is also raises energy problems.
  • Use the dry dock of the Hive Class Carrier to quick build XL-5s whereever you want. Just make sure you have the needed MC and Minerals.
  • Probably useful in swarms?

[edit] Ship Devices

[edit] Useful Configurations

[edit] Bang for Buck

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
1 Sand Caster
4 Fusion Cannon
3 Pulsed Laser 4 Flake Cannon - - 2 Servodyne 800 Corber 400 -
Weapons are primary cost. Cheap weapons allow many more of these to be built. Fusion Cannons (and Force Beams) are extremely accurate and avoid PD except unless target has high Evasion.


[edit] See also

  • [1] Offical ship stats
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