Worm Hole

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[edit] Overview

Wormholes, similar to Jump Gates, allow ships to travel great distances in a single turn. Unlike a Jump Gate, it is not necessary to set a particular command code in order to use the wormhole.

To use a wormhole, just end your ship's movement over it. The ship will travel through the wormhole and begin its next turn about 10 lightyears from the other end. Wings & Pods cannot use wormholes by themselfes.

There are two types of wormholes: Stable and Unstable.

[edit] Stable Wormholes

A stable wormhole is just that: stable. It doesn't move, and it's permanent.

[edit] Unstable Wormholes

Unstable wormholes have some unpredictable behaviors. Either end may move a small amount each turn, and wormhole has a small chance (I think about 5%) of disappearing entirely.

[edit] Creating Wormholes

Wormholes can be scripted into a game from the start, or they may appear randomly during the course of a game (if the game's HConfig setting 3 will allow it).

[edit] Using Wormholes

  • Wormhole travel is possible in both way, from WH 1 to WH 2 and WH 2 to WH 1. See ID for more info.
  • Wormhole travel is at the end of the Movement Phases.
  • If a ship ends its movement at the coordinates of a wormhole then the ship will enter the wormhole and reappear immediately at another location.
  • Fighter Wings cannot use wormholes.
  • Pods cannot use wormholes

[edit] Scanning Wormholes

  • They are hard to find, they have only 1000 of Sensor_Profile.
  • Wormhole id # 1 goes to Wormhole id # 2, using that information you can find them even with unknown scan data.

[edit] Ship Devices

  • Most ship device like mine laying and mine sweeping will done at the Worhole entry point, not the exit point. (it's also the same for Jump Gate)

[edit] Exiting Worm Hole

The exit has an offset of +7X,+7Y of the Worm hole exit point. Instead of a worm hole exiting situation leaving everything that enters it at coordinates (x+7,y+7), it can be in any direction from x-4 to x-7 and y-4 to y-7. (Host 213)

[edit] Research

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