Web Minefield

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[edit] Overview

  • Ships can move safely through a Web Minefield at speed 6 or less.
  • Web Minefields cause ships to become more visible as they attempt to pass through them.
  • Any ship or wing stops moving when hitting a Web Minefield. New to host 198: Ships with a hull mass of over 500kt can crash through web mines and only have a 10% chance that a web mine hit will stop the ship.
  • Detonating a Web Minefield stops any ships and wings that are inside the detonated minefield.
  • A ship that is inside of a detonating Web Minefield will sustain 10% engine damage per detonation. Ships with no engines are immune to the Web Minefield effects.
  • Web Minefields do not drain fuel as they did in VGA Planets 3.
  • Setting a web minefield to cloaked will not make it harder to be swept.

[edit] Damage

[edit] Damage done during movement

  • A ship hitting a web mine takes at least 20 of engine damage. A 100 kt mass hull can take between 20 and 40 points of engine damage.
Hull Damage    =  (100 / Hull Mass) * (RND(0 to 4) + 20)
Engine Damage  =  (100 / Hull Mass) *  RND(0 to 40) + 40 
  • Flying through Web minefields increases your visibility. Every phase that you are in a Web Minefield adds (Phase_VECTOR * 5) + 1. If you are going speed 100 you will gain 3.5 noise units per phase.

[edit] Damage done during detonation

  • Any enemy or ally ship that is in a web minefield that explodes takes 10% engine damage and the ship is stopped.
  • Minefields, pods, wings are not affected.
  • Your sensor image doesn't change from a detonated Web minefield.
  • The Light Speed drive of a Virgo Class is turned off when hit by a detonating Web minefield.

[edit] Special

[edit] See also

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