From PlanetsWiki
| Voltar G
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| Space Combat
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| Quickness
| 30
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| Attack
| 10
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| Evasive
| 10
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| Armor
| 10
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| Exposed Sys
| 5
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| Beam
| Missile
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| Power
| 10
| 220
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| Accuracy
| 80
| 170
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| Range
| 100
| 1200
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| Generator
| 26
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| Battery
| 200
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| Ord
| -
| 15
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[edit] Overview
An excellent anti-ship fighter. Of all Birmen fighters this is the best one to built. Voltar G missiles are very effective versus enemy ships. Avoid enemy wings with this fighter.
[edit] Special
- Cloaked Fighters: Birdmen fighters are more difficult to detect then normal fighters.
[edit] Morgath's Bird guide From May 2005
Voltar G: Very long ranged and powerful missiles, the problem is that it runs out of them soon. After running out of missiles Voltar is useless. If it would have more ord it would be one of the best (if not best) anti-ship fighters for its price. Always set them to quick strike. The amount of Voltars in wing is irrelevant. The 10 Voltars do about same damage than 10 000. Sim it if you do not believe. Here are the results from quick simulations against Rush (5mSC,5TL,1SC) with different wing sizes. 10 Voltars all killed, Rush had shields down and 96% armour left. 1000 Voltars all killed, Rush had shields down and 83% armour left. 10 000 Voltars, destroyed Rush (with beams) and 230 Voltars survived. 9 wings of 10 Voltars, Rush destroyed. Voltars do same damage with missiles no matter how big the wing is, it always launches about same amount of missiles. After that they do some minor damage with beams if wing is big enough, but take huge losses. Voltar G is an excellent fighter when used in free flying wings of 10 Voltars. It has a travel range of 150 and Bird fighters are stealthier than others.
Only fighter you should ever build is you type 3 Voltar G. They should be kept in as small wings as possible and have set to quick strike. DWs should have 2 wings of 10 Voltars. One on one Voltars takes down shields from every non EE ship in game.