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[edit] Overview
The Virgo is the undisputed flagship of the CoM fleet. As a large, heavily armed and armored battleship capable of holding 10,000 fighters a fully equipped Virgo is going to cost upwards of 1 million credits!
Sporting 20 large weapon mounts (2,000kt each), 25 small weapons and 10 point defenses as well as 10,000 of the best fighters in the game your enemies will quake when they see a Virgo heading their way! All of this firepower is protected behind 12,000 armor and 3,000 shields.
The Virgo has no Pod Bays.
The Virgo can not tow.
[edit] Special
[edit] High Guard Production
[edit] Large Weapons
- Large ord weapons get a +5 armor drain
- Large ord weapons get a +10 armor drain against enemy Lizard and Robot ships
- Large ord weapons get a 2X blast bonus after the weapon gets inside the target's armor
[edit] Minefield Immunity
If the Virgo is owned by a CoM player, has a high guard onboard, and a wing of the same player either docked to the ship or within 10 ly, the Virgo is immune to hitting enemy minefields.
- A Virgo with a scan range of 0 (i.e. towed) cannot provide minefield immunity. Its scanners and Unicom are the means of providing the immunity (Host 212a).
- The immunity is checked during movement (Host 211)
- Own ships and ships from players that are not at war with the CoM player that owns the Virgo are also immune as long as they are escorting the Virgo and are within 10 ly of the Virgo (a log entry noting that you are immune will appear in the ship log). (Host 211)
- You can still take damage from detonated minefields, but you will not hit them during movement.
- Gravitonic Minefields will still stop Hyperjumps.
[edit] Virgo's Burn
If enabled in HConfig, during turns 3-17 the Virgo "burns".
- You get a message in the Ship Log (Take care that the log always states things from previous turn - you will see the message when making turns 4-18).
- It cannot Light Speed and moves a maximum of 50LY per turn.
- It takes 5% hull damage each turn and 3% engine damage each turn.
- It can be repaired during this time.
- These effects continue even if the ship is captured by another player.
- A Virgo build before turn 18 will also burn.
[edit] Ship Devices
[edit] Useful Command Codes
- LSP: Light speed device will stay on.
- LSD: Ship will light speed even when going short distances.
[edit] Useful Configurations
[edit] Ordnance Based
|
|
| Virgo Ordnance 1
|
| Virgo Ordnance 2
|
| Virgo Ordnance 3
|
| Small Weapons
| 25
| Pulsed Laser
| 25
| Plasma Gun
| 25
| Streak Missiles
|
| Large Weapons
| 2 | Sand Caster
| 2 | Sand Caster
| 2 | Sand Caster
|
| 2 | Blaster Cannon
| 2 | Blaster Cannon
| 2 | Blaster Cannon
|
| 16 | Photon Torpedo Tube
| 16 | Photon Torpedo Tube
| 16 | Photon Torpedo Tube
|
| Point Defense
| 10 | Intercept (Point Defense)
| 10 | Intercept (Point Defense)
| 10 | Intercept (Point Defense)
|
| Generators
| | < None >
| | < None >
| | < None >
|
| Engines
| 12 | Tylium Thruster
| 12 | Tylium Thruster
| 12 | Tylium Thruster
|
| Shield
| | GS-BFS 3000
| | GS-BFS 3000
| | GS-BFS 3000
|
| Armor
| | 12,000
| | 12,000
| | 12,000
|
| Credits
| | 83,270
| | 87,145
| | 84,270
|
| Duranium
| | 832
| | 832
| | 832
|
| Tritanium
| | 1,286
| | 1,286
| | 1,286
|
| Molybdenum
| | 1,192
| | 1,192
| | 1,192
|
| Energy
| | 540
| | 540
| | 540
|
| Energy Drain
| | 65
| | 290
| | 65
|
| Sustained Fire
| | 900
| | 900
| | 878
|
[edit] Energy Based
| |
|
Virgo Energy 1 |
|
Virgo Energy 2 |
|
Virgo Energy 3 |
| Small Weapons |
25 |
Pulsed Laser |
25 |
Plasma Gun |
25 |
Streak Missiles |
| Large Weapons |
2 |
Sand Caster |
2 |
Sand Caster |
2 |
Sand Caster |
2 |
Blaster Cannon |
2 |
Blaster Cannon |
2 |
Blaster Cannon |
</tr>
| 16 |
Pulsed Phasor Cannon |
16 |
Turbo Laser Array |
3 |
Large Turbo Laser Array |
| |
|
|
|
13 |
Turbo Laser Array |
| Point Defense |
10 |
Intercept (Point Defense) |
10 |
Intercept (Point Defense) |
10 |
Intercept (Point Defense) |
| Generators |
5 |
GF Tokamak 8080 |
5 |
GF Tokamak 8080 |
5 |
GF Tokamak 8080 |
| Engines |
12 |
Tylium Thruster |
12 |
Tylium Thruster |
12 |
Tylium Thruster |
| Shield |
|
GS-BFS 3000 |
|
GS-BFS 3000 |
|
GS-BFS 3000 |
| Armor |
|
12,000 |
|
12,000 |
|
12,000 |
| Credits |
|
95,995 |
|
144,795 |
|
155,295 |
| Duranium |
|
224 |
|
4,192 |
|
4,642 |
| Tritanium |
|
1,270 |
|
1,462 |
|
1,537 |
| Molybdenum |
|
1,816 |
|
1,656 |
|
1,731 |
| Energy |
|
940 |
|
940 |
|
940 |
| Energy Drain |
|
674 |
|
674 |
|
899 |
| Sustained Fire |
|
2,247 |
|
2,247 |
|
2,247 |
- All the Virgo's are built with a 2 Sand Casters generally set to fire on fighters and 2 Blaster Cannons to fire on bases from orbit. You can swap these out for other guns if this is not your style.
- LTLAs, TLAs, PTTs and PPCs all deal more damage to bases than Blaster Cannons. Blaster Cannons are not the best anti-base weapon.
- If you use the ordnance Virgos, prioritize the exotic techs that give attack bonuses. You will be firing a lot of photon torpedoes and every little bit helps to get them through enemy PD.
- Ordnance-based Virgo's are generally cheaper, and would make nice ships for fighting against Crystal enemies. If you don't expect to run up against the Crystals though, consider swapping out for energy based Virgo's when you can afford it. Once you factor in the cost of the fighters, the cost of even the most expensive Virgo is a small investment.
- If you are building more than 2 Virgos a turn, it is time to make them with no armor and turn on Borlox Armor ET
[edit] See Also