User:Shard

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[edit] Sun Tzu 2.0

(Planets 4 newbie, VGAP 3 expert).

Although not having played much Planets 4, I'm a big believer in Sun Tzu's maxim of 'know the enemy and know yourself and in 100 battles you will never be defeated' - so I'm learning and hopefully contributing a bit at the same time.

[edit] Todo list

  • Glory Device research - loads of questions about glory devices that need simulations to find out the answers...

[edit] Miscellaneous Ideas

None of these have been implemented ;). I've stuck them here so I don't forget about them.

[edit] Colony Pods

http://groups.google.com/group/alt.games.vgaplanets4/browse_thread/thread/a38f87f153394d8a

I was thinking that it might be nice to be able to put everything needed to start a small base into a single pod.

I would propose a maximum capacity of 10'000 5000 colonists, 200 food, 200 med units, 200 supplies and megacredits. It would be colonists only, no crew/troops/hg.

I think this would help to get rid of a fair bit of micromanagement in the early part of the game.

Suggestion: Allow construction pods to carry ore too, to free up an object type for colony pods.

[edit] Racial Dislike

http://groups.google.com/group/alt.games.vgaplanets4/browse_thread/thread/b16d0b3877d837b6

I was mucking about with a race concept for an (another!) environmentally friendly race and I was thinking about how to give them a racial dislike or even hatred of the "we destroy whole biospheres for profit" IMT. I've seen a suggestion on one of the discussion pages the wiki of 'not being able to turn off attack commands against a particular race' and I didn't think that went far enough. I was thinking that generally speaking this kind of racial dislike option might be an interesting option to have in a game - personally I don't think the EE and Rebels should be able to ally, or the Colonies and Robots for that matter. Or the Draconians and Coalition. Or the Borg with just about anyone!

My idea would be to (configurably) link the race commands to happiness - so if you're playing the Rebels and you disable 'Attack!' against the EE a wave of unhappiness would sweep across all the bases in your empire every turn. This could be linked to population size, with the biggest bases being the worst hit. Sharing any data or allowing commands would have a similar but reduced effect.

I was also thinking of two levels of this - dislike and hatred. So dislike would cause a noticeable but potentially manageable unhappiness effect (e.g. Feds and Stormers might be candidates for 'mutual dislike'), whereas hatred would cause your population to start rioting in the streets after a turn or two. The actual values for the unhappiness negatives, and who feels what level of emotion about who could all be configurable (the whole lot could also be turned off by one switch), so could be mucked around with to find a balance, or altered to match the requirements for a particular game (a 'no alliances' game could have everyone hating everyone else for example).

As the Borg don't suffer from unhappiness I would suggest not allowing them to change any of the Ally Commands at all, and make them at least disliked by all other races (except possibly the unassimilatable Crystals).

I guess there is also the potential for going the other way and getting a happiness boost if you turn off attack options against a race that you get on well with (or maybe if the other race is simply not in your dislike/hatred list). Because not being at war is something that your colonists are likely to find comforting.

A first pass of some potential dislikes and hates: (TODO convert this to a table!)

Just about everyone (should!) dislike the Privs and Borg I think!

  • Feds - dislike Stormers, Privs - hate Borg
  • Lizards - dislike Privs, Borg, Crystals
  • Birds - dislike Feds, Lizards, Privs, Borg (Loki)
  • Stormers - dislike Feds, Privs, Borg
  • Privs - dislike Borg, Crystals, EE, Bots, UEA, Scavs (contraband

lockdown, mines, competitors)

  • Borg - N/A
  • Crystals - dislike Lizards, Stormers, Privs, Crystals, Cols, Peeps,
  • Solorians, IMT (Crystals + scalar wave amp = nightmare for everyone

else)

  • EE - dislike Privs, Borg - hate Rebs
  • Bots - dislike Stormers, Privs, Borg, UEA, RCS, Aczanny - hate Cols

(some insectoid competition going on)

  • Rebs - dislike Privs, Borg - hate EE
  • Cols - dislike Birds, Privs, Borg, Crystals - hate Bots (someone has

to dislike the Birds!)

  • Peeps - dislike Privs, Scavs, Aczanny - hate Borg, IMT (assimilation

or grinding up of natives = big no no)

  • UA - dislike Privs, Borg
  • Scavs - dislike Privs, Borg, EE, Peeps, Aczanny, IMT (makes things a

bit more challenging)

  • Dracs - dislike Privs, Borg - hate RCS
  • UEA - dislike Privs, Borg, RCS - hate Bots (insectoid hatred)
  • RCS - dislike Privs, Borg, Bots - hate Dracs
  • Aczanny - dislike Borg, Scavs, RCS - hate Bots (insectoid hatred)
  • Centaur - dislike Privs, Borg
  • Solorian - dislike Privs, Borg, Crystals
  • IMT - dislike Privs, Borg, Crystals, Peeps, Scavs

No-one dislikes the UA or Centaurs yet. The Rebels and Birds are popular too. The Bots I think need to be a little more disliked than they are.

[edit] Mercenaries

http://groups.google.com/group/alt.games.vgaplanets4/browse_thread/thread/5ee24b4aee2c2864

TODO condense that discussion into a simple, meaningful proposal for NPC mercenaries.

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