Training Center
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[edit] Overview
Volunteers or not, all of the colonists can be trained to be skilled in piloting aircraft, spacecraft, and starships as well as how to kill or be killed. To further your war efforts, you will need to have crew to pilot your starships, troops to combat the enemy in efforts to protect your ground bases and starships. High guard rangers can be trained from your troops to become a specialized and efficient killer that is very difficult to kill and can stop spy attacks.
- Trains colonists to become crew.
- Trains crew to become troops.
- Trains troops to become High Guard. You need at least 1 High Guard at the base to convert troops into High Guard.
- There is a chance that a trooper will earn the rank of high guard on his/her own. You must have a trooper for this to occur.
- The chance is (Light Powers + Dark Powers + Leadership - PSI) / 1000.
- There is a separate 2% chance if the above formula failed to create one.
- NOTE: For most races, this is below 20% or even 10%. Evil Empire has odds of 51% and Rebel has odds of 30.5%.
- The more food, training centers, and troops you have the more high guard you will train.
- Food is the most important limiting factor when it comes to training new high guard.
- Training rates vary with different races.
- Each Training Center lowers the growth rate by 1%. 50 TCs will halve your growth and 100 will effectively stop growth.
- Training centers do not affect happiness.
- Training centers do not consume food.
- An active Government Center at the ground base will enhance the training capabilities of the training center(s).
- The number of training centers helps to provide skilled crew on new starships. The crew on a starship will begin their career at 10 + the number of training centers x 5. There is a diminishing return if this value exceeds 100, which can be expressed as 100 + square root(value - 100). If there are any high guard at the base this result will increase by 50. For exact formula look here.
- They add 10 "hit points" each to a ground base, which will help keep it from being destroyed.
[edit] Formulas
New Crew = Colonists / 100,000 * Training Centers * ( Delta Colonists to Crew / 4 + 75 + Gov_Bonus ) New Troops = Crew / 100,000 * Training Centers * ( Delta Crew to Troops / 4 + 75 + Gov_Bonus ) New Guard = Troops / 100,000 * ( Training Centers ^ 0.8 ) * ( Delta Troops to Guard + Gov_Bonus ) ' Maximum guard trained 1000 only when there is at least 1 food per guard trained ' Further, the maximum guard trained is limited by SQRT( Food * SQRT( Delta Troops to Guard + Gov_Bonus) ) A Government Center increases the Delta numbers: * Delta Colonists to Crew: + 10 * Delta Crew to Troops: + 5 * Delta Troops to Guard: + 1
Training occurs before population growth. But, newly trained crew are eligible for the troop training phase, and newly trained troops are eligible to be trained into high guard.
[edit] Example
- If you have a troop to guard rating of 20, 100 Training Centers, 10,000 troops and 1000 food you will train 66 new high guard.
- If you have a troop to guard rating of 20, 100 Training Centers, 100,000 troops and 1000 food you will train 66 new high guard.
- If you have a troop to guard rating of 20, 100 Training Centers, 100,000 troops and 10 000 food you will train 211 new high guard.
- If you have a troop to guard rating of 20, 100 Training Centers, 100,000 troops and 30 000 food you will train 366 new high guard.
[edit] Special
- The Cyborg Collective have a conversion rate for crew, troops and high guard of 0, so even if they captured a Training Center, it would do them no good. They have special rules for their crew, troops, and high guard.
- The Robotic Imperium use Kerria Crystal Artifacts for training high guard instead of food.
- The United Enforcement Authority makes money by training troops. The formula is somewhat complex:
Money from crew = NewCrew * ( 10 / (100 + NewCrew ^ 1.3))
Money from troops = NewTroop * ( 25 / (100 + NewTroop ^ 1.3))
Money from high guard = NewGuard * ( 10,000 / (100 + NewGuard ^ 1.3))
Total Money = Sum of the above.
(Your results may vary slightly since the NewTroop, NewCrew, and NewGuard numbers used by Host are not integers)
Whether you train Crew or Troops or not, your High Guard income is unaffected.
Obviously, the most efficient way to make money is to train only high guard. But that's nearly impossible to do unless you can get gobs of troops from your Hawkins Institute.
- UEA TC Analysis by Michael Richardson
[edit] Other ways of producing military
- The Clone Lab can produce new high guard, troops, and colonists.
- The Privateer Bands train troops to become high guard on their ships if the crew's experience exceeds 100. They train colonists to become troops if the crew's experience exceeds 50. They train colonists to become crew when the crew is not fully staffed.
- The Colonies of Man Virgo Class will train 5 troops to become high guard or if no troops are available, then colonists are trained. The Virgo Class and all other ships will train colonists to become troops and will train colonists to become crew.
- The Cyborg Collective will keep a ratio of 90% / 10% of colonists to crew on every base. Any ship without a full complement of crew will convert colonists into crew. Any transfer from ship to enemy ship will convert colonists into troops. When a base is on the same planet as an enemy base then 20% of the colonists become troops. They return to become colonists at a rate of 5% per turn. There will always be only 1 high guard, which is the Cyborg King. They will assimilate enemy troops into their own troops, crew into their own crew and colonists into their own colonists if their bases are on the same planet.
- The Intersteller Master Traders can train Chupanoids as troops.
- The Advanced Training ship device will train colonists to become troops.
- The United Enforcement Authority Hawkins Institute will re-educate prisoners to become their own troops.
- The backbreeding part of growth will cause high guard to give birth to new troopers and troopers to give birth to new crew.
- The Evil Empire's Omega Shuttle will arrive and bring 9 crew, 10 troops, and 2 high guard.
- The Aczanny Pyramids have an Air Academy, which will train new crew.
- The Siren HAARP will steal crew from nearby enemy ships.
- The Crew Abducter will steal crew from an enemy base that they are above.
[edit] See also
- [1] Training Center (offical help)
- GRGZone
Online calculation of growth and training rates at GRGZone - ShipCalc VGAP4 Player Utility
Perform various calculations, including growth and training rates.
