Towing

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[edit] Overview

Some ships have a tractor beam that enables them to tow other ships or pods (Wings can not be towed).

[edit] Details

  • When a ship successfully tows a target, they get a “detect” level scan of it automatically. (Host 213.43)

[edit] Tow capacity

The tractor beam value of a ship describes the maximum mass it can tow.

  • The tractor beam value must be equal or higher than the targetted ship hull mass (cargo,parts and docked objects are not relevant).
  • The tractor beam value must be equal or higher than the targetted pod mass (fully loaded Assault, life, native, Construction, gold, resupply and Ore pods are 1000 mass. Outfit, wreckage,Dust-Off and overcharged AI Life pods could be higher than 1000 mass).

[edit] Limitation

  • Ships with more than 25% hull damage cannot initiate a tow. They have their full tow power in contests (when being target of a tow). (Host 213)
  • Ships with more than 25% engine damage cannot initiate a tow. They have their full tow power in contests (when being target of a tow). (Host 213)
  • Ships cannot tow a target that they do not have at least a “contact” level scan of. (Host 213.43)

[edit] Tow Range

  • You can initiate towing with an object that is up to 1 ly distant.

[edit] Tow contest

If two or more ships try to tow a ship/pod at the same time, or the targetted ship tries to escape the tow (speed set to >0), the ship with the higher tow power will win the tow contest.

V         = the maximum speed of the hull (See Raceview2)*
E         = the energy output of the engine

Tow power = ( ( V * 2 ) + E ) * engine_count * ( ( 100 - engine_damage ) / 100 )

*Note: The maximum speed of the engines has no influence on the tow power.

  • Ships with speed = 0 have a tow power of 0.
  • Ships with 1 crew have a tow power of 0.
  • Ships with 0 crew have a tow power of -1. (Host 213g)
  • Ships with 1 fuel have a tow power of 0.
  • Ships with 0 fuel have a tow power of -1. (Host 213g)
  • Ships with more than 50% system damage have a tow power of -1. (Host 213g)
  • Hulls with a max hull speed of 300+ have a tow power of 0. From Tim: "Ships that are that fast are required to give up the power of tow as a general rule."

[edit] Hyping

  • The tow is broken, if either the towing ship or the ship being towed makes a Hyperjump, that is unless both ships are performing a hyperjump to the same location (x,y coordinates) and are jumping at the same time.

[edit] Research

  • Is tow disabled if transportes are used? (from the newsgroup) No
  • Can you tow from 2ly or more ? No
  • Having a speed greater 0 set on the target ship prevents it from being towed. Right? Yes. Does it need a waypoint set? No
  • Does a ship try to break free from being towed,if his speed is set to zero, but it has another waypoint set (or a different escort,intercept target), than the ship trying to tow it? And thus triggers a tow contest? No
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