The Violator

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The Violator
The Violator
 
Prerequisites
Tech Level 8
Cost 1,000 MC
Duranium 100
Tritanium 195
Molybdenum 100
Personnel
Crew Size 350
Guests 10
Cargo
Max. Cargo 10
Max. Fuel 400
Max. Ord 700
Max. Repair 1,500
Cargo (Extended)
Pod Bays 1
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons -
Small Weapons 5
Super Weapon SL
Point Defense 10
Generators 2
Armor Limit 200
Shield Limit 900
Warp Movement
Engines 2 (105LY)
Warp Drag Factor 100
Hyperjump
Class -
Range -
Scanning
Scan Range 190
Warp Signature 160
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 10
Power Bank 1,000
Damage Modifiers
Hull Mass 400
Parts 110
Control System 130
Engines 100
Hyper Drive 100
Life Support 80
Soft Spot 2

[edit] Overview

A very fragile ship, whose only pupose is to carry a Super Weapon (Super Laser) The good news is: It's a very cheap platform for a Super Weapon. The bad news is: Everybody will know what is coming at them. A reasonable tactic might be to deploy a number of decoy-Violators that have no superlasers but draw enemy attacks towards them. However, this may get a little expensive, as the ship is not that cheap. The Violator is a way for you to take out enemy bases with Base Shields, as ground combat is normally no option for you.

[edit] Ship Devices

  • <none>

[edit] Super Weapon

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Offical ship stats
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