The United Enforcement Authority - Changes

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This was put together by searching through the History of Changes page, looking for a match for "Enfor". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] November 8, 2008

[edit] What is new in Host.exe Version 4.000.213x

Fixed: A possible issue with Jump Point not taking all desired ships.
Changed: Enforcer Arresting Units cannot arrest from a newly created base.

[edit] September 25, 2008

[edit] What is new in Host.exe Version 4.000.213s

Changed: Cleaned up base log text for Public Space Port native migrations, Scavenger Crawler native resource gathering, Cyborg assimilations, Insectoid attacks, Enforcer arresting unit, Coalition rescue team, Coalition Focus Stones, Stellar Matter Launcher, Privateer unhappiness to neighbors, Robots native/prisoner conversion, and IMT chupanoid fun.

[edit] April 17, 2008

[edit] What is new in Host.exe Version 4.000.213d

Fixed: Enforcer ability to use their DOA-187x Bomber to destroy a target structure is fixed. It was never working before. It can only be performed in ground combat and the base that the fighters are in need to have the appropriate command code for targeting the enemy base structure.

[edit] February 11st, 2008

[edit] What is new in Host.exe Version 4.000.212e

Changed: (UEA) Redistribution Center limited to processing 100 contraband per turn.

[edit] December 7th, 2007

[edit] What is new in Host.exe Version 4.000.212

Fixed: When Insectoids attack a Enforcer or Aczanny base, the coordinates would be 0, 0 sometimes. They are now correct.

[edit] Aug 27th, 2007

[edit] What is new in Host.exe Version 4.000.209

Fixed: Enforcer troops were not being killed by Insectoids.

[edit] June 11th, 2007

[edit] What is new in Host.exe Version 4.000.203

Fixed: UEA and Cyborg cannot sell contraband via gold pods. Cyborg cannot be the target of a gold pod sale.
Fixed: UEA combating Insectoids no longer kills off all type-1 fighters and all type-2 mechs.
Fixed: UEA gets its native tax bonus when tax policy is complex.

[edit] April 29th, 2007

[edit] What is new in Host.exe Version 4.000.201

Fixed: A ship crippled by the Enforcers super laser is removed from the VCR screen.

[edit] April 4th, 2004

[edit] What is new in Host.exe Version 4.000.165

Fixed: The UEA had immunity to hull plan restrictions when it should have been the UA that had that special bonus.

[edit] Feb 17th, 2004

[edit] What is new in Host.exe Version 4.000.161

New: Cyborg, Enforcer and Scavengers are also immune to hull plan restrictions

[edit] Nov 17th, 2003

[edit] What is new in Host.exe Version 4.000.149

Fixed: Enforcer Gravitonic Minefields not giving 25% system damage.

[edit] April 17th, 2003

[edit] What is new in Host.exe Version 4.000.123

New: Public space ports belonging to Enforcers no longer attract Insectoids

[edit] Jan, 18th 2002

[edit] What is new in Host.exe Version 4.000.096

New: 1/2 UEA all Contraband exotic tech costs half
New: UEA cities make double money

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

Enforcers get a +11.25% bonus (to resource limits)

[edit] Nov 9th, 2001

[edit] What is new in Host.exe Version 4.000.093

New: Enforcer Tazer (Super Laser) does 200% system damage to target ship

[edit] July 16th, 2001

[edit] What is new in Host.exe Version 4.000.086

New: Enforcers: Type 2 ground assault unit can kill 1250 Insectoids each
New: Enforcers: Type 1 fighter craft can kill 800 Insectoids
New: Enforcers: Sergeant At Arms has a contraband lockdown device that is always on and has a range of only 100 ly

[edit] July 13th, 2001

[edit] What is new in Host.exe Version 4.000.085

New: Enforcers: Can not give Contraband to other races using a Gold Pod
New: Enforcers: Can not give Contraband to other races by giving Ground Bases away
New: Enforcers: Get a contraband recycle center on their homeworld
Tested (Passed): Enforcer bomber able to travel 360 LY

[edit] April 28th, 2001

[edit] What is new in Host.exe Version 4.000.074

New: The amount of megacredits the Enforcers get from training has been reduced. The money will decrease as a factor of (1/(100 + N^(1.3))) where N is the number of Newly trained crew, troops and highguard.

[edit] Feb 24th, 2001

[edit] What is new in Host.exe Version 4.000.067

Fixed: Small programming error that may have stopped many race based traits from working, it is likely the Cyborg king, enforcers, and scavengers were troubled with this error
New: UEA (Enforcers) get 2.5X more income then normal from Natives
New: UEA (Enforcers) get income from training centers (Reported in the Ground Base log)
New: UEA Building: Material Redistribution Center turns Contraband into: 1 mc, 1 supply, 3 food and 100 ordnance

[edit] Jan 1st, 2001

[edit] What is new in Host.exe Version 4.000.063

New: All fighters have a chance of taking out the Base Shield generator. Per shot there is a 1 in 100 chance for missiles and a 1 in 1000 chance for a beam weapon to take it out. The Enforcers have better odds of taking out the Base Shield. They have a have a 3 in 100 chance for missiles and a 5 in 1000 chance for beams.

[edit] Oct 18th, 2000

[edit] What is new in Host.exe Version 4.000.055

New: Enforcers are not attacked by Insectoids until after turn 6. No Insectoids will be on their homeworld

[edit] Oct 17th, 2000

[edit] What is new in Host.exe Version 4.000.054

New: Enforcer Hawking retraining centers convert up to 300 enemy prisoners into troops a turn, when working they use 5 food 1 supply and 1 med each. They use nothing if on and there are no prisoners.
New: The Enforcer Bomber can target one building type using the Ground Base command code "b01" to "b30" The codes correspond with the order of the buildings listed on the Base overview screen. Each bomber destroys 1 building. Thirty bombers destroy 30 cities or 30 farms. Bombing happens when the Ground Base is in attack mode deep ground patrols or better.
New: Enforcer small and large ship weapons do 4X system damage and kill only half the normal number of crew members.
New: Enforcer super weapon "Laser - Taser" does NO hull damage to target ship.
New: Enforcers can NOT sell Contraband, they can buy it, but not sell it.
New: Enforcer arrester unit captures 500 colonists, 350 crew and 5 troops a turn, each.
New: Victims of a Enforcer ground war attack are 3 times more likely to surrender. Normally surrender takes place if the victim is outnumbered 3 to 1 after first phase of fighting. All races surrender if they are simply out numbered by the Enforcers.
New: Enforcers are eaten alive by Insectoid Natives. One Insectoid will kill 100 colonists before being killed. One Insectoid will kill 50 crew before being killed. One Insectoid will kill One trooper before being killed

[edit] What is new in Master.exe Version 4.000.026

New: Starting Enforcer Ships
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