The Robotic Imperium AI Outline
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Contents |
[edit] Overview
[edit] Flow
[edit] Development
- Build one nest immediately if none exist and the resources are available.
- Check to see if factories / cash growth will allow a nest to be built in 3 turns, if not send resources and/or build factories via pod or ship from a nearby base or ship.
- Make sure base has 100,000 Insectoids. Pod Insectoids from nearby bases that have excess.
- Build a 2nd nest when a Merlin is at the base. Make sure that base has 200,000 Insectoids.
- Build 6 nests when colonist population has reached 3,645,000 and the base is designated as a shipyard. Make sure that base has 600,000 Insectoids.
- Build factories and cities. Build up to 100 factories until 1 city is built then build up to 200 factories.
- If a Merlin is at the base then build maxiumum factories (SquareRoot[colonists x 2]).
- Turn Merlin Alchemy device on. If supplies are not available to develop the base and a Merlin has active Alchemy Device then turn it off.
- Set Alchemy ship mission to "Unload all metals" and "Tritanium Only" unless there are 2 or more Alchemy ships where the first will be Alchemy Only and the others will be normal settings.
- Build a Military Space Port.
- Build an Engine Plant.
- Build an engineless Merlin using Quick Build. Ship/pod required resources to base to perform the build. Turn off Insectoid Nest for a turn to help get the necessary tritanium.
- Build additional Merlins at a base when population reaches 3,645,000, 14,580,000, and 32,805,000 colonists.
- Move colonists/insectoids to outer bases near enemy bases to grab colonists with Insectoid Nests.
- Turn off Terraformers. Turn on Terraformers if climate is >= 50.
- Build up to 10 Training Centers at shipyards.
- Build up to soil rating in farms. Limit maximum to population / 1000 and take into consideration the number of farms that other races' bases have on this planet.
- Turn off smelters.
- Turn off mines. Turn on mines if unmined minerals remain on the planet, except neutronium.
- Build pod launch pad.
- Build fighter plant.
- If a ship is being built or exists with an empty fighter bay, build 74 type-1 and 26 type-2 fighters.
[edit] Scouting
- Review base logs for Insectoid Nests gaining colonists. These logs provide the name of the base that they came from, but no base ID or planet information. When players don't change their base name, the planet name can be easily identified. Otherwise, knowing the range of the nests at the time and using multiple bases, you should be able to triangulate where a base is if you don't already have a scan of it.
[edit] Warfare
[edit] Diplomacy
[edit] Scoring
- Check to see if this game has a victory point condition and if so use these steps to maximize victory.
- Turn off Attack! on the race screen for any races that you don't have a scan of.
- Attempt to put at least 1 million colonists on every base.
