The Rebels - Changes

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[edit] History

[edit] Host 194

New: An enemy base on a planet can block a Native Dust Off

[edit] Host 182

New: Cantinas can be removed from a Ground Base using the Ground Base command code "ATF"
New: Crime rate increase by cantinas reduced.

[edit] Host 181

Fixed: Cantinas produce the insane amounts of Contraband and crime is a joke

[edit] Host 162

New: Rebels "R" code no longer can be used to avoid combat.

[edit] Host 135

Fixed: Random number seeding broken, causing Cantina to sometimes never produce Contraband and many other odd errors involving random events that just never happen or happen too often.
Fixed: Cantina odds of producing Contraband increased to 10% chance per Contraband item per turn. This will make it so cantinas are most likely paid for themselves in less than 5 turns.

[edit] Host 123

New: Rebels now have a hard time detecting Gravitonic Minefields

[edit] Host 116

Fixed: Fast Hyp ships not moving after jump (Rebel Falcon, MCBR)

[edit] Host 115

New: Meteor Class and Rebel Falcon Class ships jump before normal movement (phase 0) and have normal warp movement after the jump
Changed: Cantina Contraband output doubled

[edit] Host 114

New: Cantina does not produce an insane amount of Contraband anymore

[edit] Host 113

Fixed: Rebel Rxx code was allowing the other race to issue commands for the ship (which were ignored)

[edit] Host 112

Changed: Rebel powers to detect Natives decreased to only planets within 300 LY of a Rebel Ground Base.

[edit] Host 110

New: Rebel Race command codes for ships. Any rebel owned ship can pretend to belong to another race by using the command code "R##" on the ship, where ## is any number from 01 to 30. A command code of "R01" will cause the ship to appear to belong to race 1 when seen on the map or in combat. However the true race 1 will see you as your real race. If you enter combat with ships of the race you are pretending to be your cover will be blown and all will see you as your true race. You are immune to damage from hitting Barbitic and Nova Barbitic Minefields of the race you are pretending to be.
New: Rebel assault device destroys any shield on a Ground Base under the ship and can take out Pod Launch Pads, Ion Cannons and AA guns
New: Rebel type 3 fighters have ion cannon beam weapons that disable an enemy ships systems when the enemy ship's shields are down. Weapon ignores all armor.
New: Rebels can see any planet that has more than 100,000 Natives on it (of one type)
New: Rebels can tell who is allied with whom
New: Rebels make Natives happy and Natives on nearby non-rebel Ground Bases unhappy (they want to join the rebels)
New: Rebel Ground Bases on ice planets (climate under 30) are very hard to see
New: Rebel Ground Bases on rain forest planets (climate 60 to 70) are very hard to see

[edit] Host 101

Fixed: Native Dust Off pods produce extra Natives out of no where
Fixed: Smugglers Cantina causes a negative value for Contraband on the planet

[edit] Host 098

New: Native Dust Off device limited to 400000 Natives per turn

[edit] Host 094

Changed: Smuggler's Cantina production tweaked a bit. Contraband production increased slightly.

[edit] Host 088

New: Privateers: Native Dust Off device. Removes all Natives from a PLANET and places them in a Native Pod on the ship. Works AFTER movement and does not work on Ground Bases.

[edit] Master 052

Fixed: Rebel ships assigned to the wrong race

[edit] Master 051

New: Supports rebels
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