The Privateer Bands - Changes
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[edit] History
[edit] Host 194
- Changed: Erase plans function moved to the beginning of the host run, it should work better
[edit] Host 184
- New: Gambling Deck ships generate 2 points of crime on bases they are over.
- New: Show Lounge ships generate 2 points of crime on bases they are over.
- New: Privateers move Crime around. . . if they have a base within 200LY they might take 10% of your crime away from you and give it out to another base in the area.
[edit] Host 179
- Fixed: Fuel Robber producing fuel from nowhere
[edit] Host 173
- New: When the fuel robber takes all a victim ship's fuel it also take the last drops of fuel from the ship's fuel core, causing the ship to be unable to move.
- New: Privateers have 2X scanning bonus when it comes to detecting and scanning enemy bases
- New: Privateers gain ship experience when they use a Boarding Laser, Cargo Grappler or Hull Plan Napper
[edit] Host 169
- Fixed: Cargo Grappler grabbing negative numbers of supplies.
[edit] Host 167
- New: Hull plans can not be transferred to an enemy base.
[edit] Host 165
- Fixed: When scaling back the high guard production numbers for all races I missed scaling back the production of high guard by Privateer ships with high experience. That number has been reduced to be more in line with the rest of the universe. A limit of 25 new high guard can be trained a turn by a ship with high experience.
[edit] Host 162
- New: Contraband Dust Off not blocked by own bases
- New: Privateers can not build alien hulls
[edit] Host 161
- New: Privateers need at least 10000 colonists in a base to cause ill effects to surrounding enemy bases
- New: Privateers IMMUNE to hull plan restrictions, the HConfig setting and ill most effects of using alien hulls FILTHY SCUM!
[edit] Host 160
- New: Contraband Dust Off is blocked by any base on the planet under the ship
[edit] Host 155
- New: Base command code CIA deletes any alien hull plans you have stored on the base.
[edit] Host 129
- New Rule: Privateers are no longer allowed to transfer cargo to another race's base unless they use the target's universal friendly code. They can not do the transfer at all if the two races are at war.
[edit] Host 128
- Fixed: Stealing food from bases using the Cargo Grappler does not decrease the amount of food on the base.
[edit] Host 126
- Fixed: Unable to launch alien hull plans in pods from my bases
- New: Privateers can no longer use alien ship plans to build new ships
- New: Privateers can not give hull plans to another race
- New: Privateer cargo pods will no longer hold plans
- New: Hull Plan Napper blows an enemies' ship's computer core when it steals plans, doing 99% system damage to the enemy ship's systems
- New: Hull Plan Napper causes cargo pods with alien plans to explode if they are docked
- New: Hull Plan Napper also grabs cash with the alien plans that it takes
- New: Privateers get the insanely high 1 to 120 kill ratio when boarding an enemy ship with a Boarding Laser if the enemy ship is of a hull type that the enemy can not normally build
- New: Cargo Grappler can steal food from pods and ground bases
[edit] Host 124
- New: You can not place your own ship plans on a pod that you are launching from an allies' base that has given you command powers
[edit] Host 123
- New: For the steal ship plans spy mission to work you must get a ship within 40 LY of a ship belonging to the enemy race that you wish to steal plans from
[edit] Host 122
- Fixed: Meteor class ships failing to move after hyper jumps
- Fixed: Privateers stealing Solorian fuel
[edit] Host 116
- Fixed: Fast Hyp ships not moving after jump (Rebel Falcon, MCBR)
[edit] Host 115
- New: Meteor Class Blockade Runner and Rebel Falcon Class ships jump before normal movement (phase 0) and have normal warp movement after the jump
- Changed: Privateer boarding power increased, if they have the ship plans on the attacking ship when they try to board a ship they will kill 120 enemy for every 1 attacker they send over.
- Changed: Hull Plan Napper device range increased to 150 LY
- Fixed: Money Tap device not stealing from resupply pod
[edit] Host 113
- Fixed: Pirate Cove switch fails to work
[edit] Host 101
- Fixed: Native Dust Off pods produce extra natives out of no where
- Fixed: Killing privateer colonists results in too much money.
[edit] Host 99
- Fixed: Contraband Dust Off fails if there is more than 1000kt on the planet
[edit] Host 98
- New: Cloaked ships immune to Cargo Grappler
- New: Contraband Dust Off limited to 1000kt of contraband cargo per turn
- New: Native Dust Off device limited to 400000 natives per turn
[edit] Host 96
- New: Fuel Robber device does not work on cloaked ships
[edit] Host 95
- New: Privateer Pirate Coves steal food from enemy bases
- Fixed: You get way too much booty sometimes when you kill a Privateer base
- Fixed: You sometimes get no booty at all when you kill a Privateer base
- Fixed: Contraband dust off pods sometime start with their sell target set
[edit] Host 94
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area. Privateers get a 33.75% cut. It is uses a math system that gives the race's growth rate a 75% weight factor.
Resource score = (Res * 0.25) + (Res * (200 - Race_GrowthRate) / 100 * 0.75)
- The above is not your number of resource points it is your score
