The Privateer Bands - Changes

From PlanetsWiki

Jump to: navigation, search

[edit] History

[edit] Host 194

Changed: Erase plans function moved to the beginning of the host run, it should work better

[edit] Host 184

New: Gambling Deck ships generate 2 points of crime on bases they are over.
New: Show Lounge ships generate 2 points of crime on bases they are over.
New: Privateers move Crime around. . . if they have a base within 200LY they might take 10% of your crime away from you and give it out to another base in the area.

[edit] Host 179

Fixed: Fuel Robber producing fuel from nowhere

[edit] Host 173

New: When the fuel robber takes all a victim ship's fuel it also take the last drops of fuel from the ship's fuel core, causing the ship to be unable to move.
New: Privateers have 2X scanning bonus when it comes to detecting and scanning enemy bases
New: Privateers gain ship experience when they use a Boarding Laser, Cargo Grappler or Hull Plan Napper

[edit] Host 169

Fixed: Cargo Grappler grabbing negative numbers of supplies.

[edit] Host 167

New: Hull plans can not be transferred to an enemy base.

[edit] Host 165

Fixed: When scaling back the high guard production numbers for all races I missed scaling back the production of high guard by Privateer ships with high experience. That number has been reduced to be more in line with the rest of the universe. A limit of 25 new high guard can be trained a turn by a ship with high experience.

[edit] Host 162

New: Contraband Dust Off not blocked by own bases
New: Privateers can not build alien hulls

[edit] Host 161

New: Privateers need at least 10000 colonists in a base to cause ill effects to surrounding enemy bases
New: Privateers IMMUNE to hull plan restrictions, the HConfig setting and ill most effects of using alien hulls FILTHY SCUM!

[edit] Host 160

New: Contraband Dust Off is blocked by any base on the planet under the ship

[edit] Host 155

New: Base command code CIA deletes any alien hull plans you have stored on the base.

[edit] Host 129

New Rule: Privateers are no longer allowed to transfer cargo to another race's base unless they use the target's universal friendly code. They can not do the transfer at all if the two races are at war.

[edit] Host 128

Fixed: Stealing food from bases using the Cargo Grappler does not decrease the amount of food on the base.

[edit] Host 126

Fixed: Unable to launch alien hull plans in pods from my bases
New: Privateers can no longer use alien ship plans to build new ships
New: Privateers can not give hull plans to another race
New: Privateer cargo pods will no longer hold plans
New: Hull Plan Napper blows an enemies' ship's computer core when it steals plans, doing 99% system damage to the enemy ship's systems
New: Hull Plan Napper causes cargo pods with alien plans to explode if they are docked
New: Hull Plan Napper also grabs cash with the alien plans that it takes
New: Privateers get the insanely high 1 to 120 kill ratio when boarding an enemy ship with a Boarding Laser if the enemy ship is of a hull type that the enemy can not normally build
New: Cargo Grappler can steal food from pods and ground bases

[edit] Host 124

New: You can not place your own ship plans on a pod that you are launching from an allies' base that has given you command powers

[edit] Host 123

New: For the steal ship plans spy mission to work you must get a ship within 40 LY of a ship belonging to the enemy race that you wish to steal plans from

[edit] Host 122

Fixed: Meteor class ships failing to move after hyper jumps
Fixed: Privateers stealing Solorian fuel

[edit] Host 116

Fixed: Fast Hyp ships not moving after jump (Rebel Falcon, MCBR)

[edit] Host 115

New: Meteor Class Blockade Runner and Rebel Falcon Class ships jump before normal movement (phase 0) and have normal warp movement after the jump
Changed: Privateer boarding power increased, if they have the ship plans on the attacking ship when they try to board a ship they will kill 120 enemy for every 1 attacker they send over.
Changed: Hull Plan Napper device range increased to 150 LY
Fixed: Money Tap device not stealing from resupply pod

[edit] Host 113

Fixed: Pirate Cove switch fails to work

[edit] Host 101

Fixed: Native Dust Off pods produce extra natives out of no where
Fixed: Killing privateer colonists results in too much money.

[edit] Host 99

Fixed: Contraband Dust Off fails if there is more than 1000kt on the planet

[edit] Host 98

New: Cloaked ships immune to Cargo Grappler
New: Contraband Dust Off limited to 1000kt of contraband cargo per turn
New: Native Dust Off device limited to 400000 natives per turn

[edit] Host 96

New: Fuel Robber device does not work on cloaked ships

[edit] Host 95

New: Privateer Pirate Coves steal food from enemy bases
Fixed: You get way too much booty sometimes when you kill a Privateer base
Fixed: You sometimes get no booty at all when you kill a Privateer base
Fixed: Contraband dust off pods sometime start with their sell target set

[edit] Host 94

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area. Privateers get a 33.75% cut. It is uses a math system that gives the race's growth rate a 75% weight factor.
Resource score = (Res * 0.25) + (Res * (200 - Race_GrowthRate) / 100 * 0.75)
The above is not your number of resource points it is your score
Personal tools