The Lizard Kingdom - Changes

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This was put together by searching through the History of Changes page, looking for a match for "liz". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

Contents

[edit] Feb 17th, 2004

[edit] What is new in Host.exe Version 4.000.161

New: Lizard High Guard selling prices range from .04mc each to 125mc depending on how much bad blood they is between the victim and the seller, the more bad blood the higher the price.
New: Lizards never get good prices for selling Cyborg, Robot, personnel or Evil Empire High Guard

[edit] Dec 22nd, 2003

[edit] What is new in Host.exe Version 4.000.154

Changed: Lizards sell Cyborg colonists at 5% normal price and Robots at 2% of normal price.

[edit] Nov 30th, 2003

[edit] What is new in Host.exe Version 4.000.151

New: Lizard bonus only works if the Lizard player is in a standard Lizard hull design

[edit] April 19th, 2003

[edit] What is new in Host.exe Version 4.000.124

Fixed: Lizard selling the same Prisoners over and over and over again. (Colonists are worth 2.2 mc each)

[edit] April 17th, 2003

[edit] What is new in Host.exe Version 4.000.123

New: Lizards sell prisoners

[edit] Oct 15th, 2002

[edit] What is new in Host.exe Version 4.000.115

Fixed: Lizard ground combat bug, half the time the Lizards were not getting their special combat advantage

[edit] March 28th, 2002

[edit] What is new in Host.exe Version 4.000.102

Changed: Lizard armor now has a 25% resistance to drain, instead of 50% resistance
New: The Virgo class gets a +5 armor drain bonus when it uses ordnance weapons (Large) against enemy ships and +10 armor drain against Lizard and Robot Targets

[edit] Feb 15th, 2002

[edit] What is new in Host.exe Version 4.000.101

New: Ground assault units 500X stronger vs. colonists (Except Lizard Colonists)
New: Ground assault units 200X stronger vs. crew (Except Lizard Crew)
New: Lizard can take an enemy Ground Base without having to destroy the enemy assault units
New: Lizard ship armor 50% resistant to enemy large weapon fire (armor drain)
New: Lizard ship armor 50% resistant to enemy large weapon fire exotics bonus (armor drain)
New: Lizard ship armor immune to small weapon exotic bonus (armor drain)
New: Lizard ship large weapons do 50X damage to enemy Ground Bases

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
Lizards get a 7.5% cut

[edit] July 13th, 2001

[edit] What is new in Host.exe Version 4.000.085

New: Lizards: Hisser device is now able to increase happiness over 100 points at a reduced rate. (Was limited to no more than 100 points.)
New: Lizards: Saurian class gets a enhanced bridge that should keep it small crew alive during combat.
Tested (Passed): Fighter beams damage ship armor (Fed shuttles kill Lizard T-Rex, no problem)

[edit] March 27th, 2001

[edit] What is new in Host.exe Version 4.000.073

New: All Lizard design ships have a plus 100 parts (hull) damage mod when not owned by a Lizard player

[edit] March 4th, 2001

[edit] What is new in Host.exe Version 4.000.069

New: The Hissssser device on a Lizard design ship will not work if another race tries to use them on a captured Lizard ship.

[edit] Oct 17th, 2000

[edit] What is new in Host.exe Version 4.000.054

New: In a ground war between the Cyborg and any other race besides the Lizards, Crystals or another Cyborg; 30% of the defeated Cyborg colonists will be reclaimed as colonists. The Birdmen can reclaim 50%. Cyborg killed by Assault units or fighters will NOT be recovered.

[edit] Sept 22nd, 2000

[edit] What is new in Master.exe Version 4.000.020

New: Master knows about the Lizards and Crystals. Gives Crystals correct starting buildings at home Ground Base.

[edit] Sept 14th, 2000

[edit] What is new in Host.exe Version 4.000.047

New: Lizard boulder attack! During a ground attack Lizards kill enemy colonists, troops, and crew at a rate of 30 times normal. This DOES NOT apply to boarding actions in space. (No boulderssssssss in sssspacccce.)
New: Lizard boulder defense. During a ground combat attack colonists, troops and crew kill Lizards at 1/2 the normal rate. (Lizards shield themselves behind boulders) Assault craft and fighters kill Lizards at the normal rate.

[edit] Sept 7th, 2000

[edit] What is new in Host.exe Version 4.000.046

New: Lizard PSI-Op Hissser has a 40 point happy boost and can only boost the happiness to a maximum of 100
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