The Holy Draconian Empire - Guide

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Contents

[edit] Overview

The Holy Draconian Empire - also referred to as 'The Dracs' - is true to its name. Natives initally loath them, but quickly accustom to their rule and grow fond of their strong and orderly form of government. The Holy Draconian Empire puts fear in its neighbours' hearts with slave raids out of the dark. Being put on the defensive the Holy Draconian Empire holds onto its territory with claws and teeth. On the offensive the race forms a true 'marching army', able to replenish itself from conquered lands.

[edit] Strengths

  • Since Master 199 they start with a Krait Class Dread Star equipped with a Nemesis Torpedo. Every fighter race will think twice before attacking their homeworld!
  • Government Center Your Government Centers will generate 400 Mc per turn. Net Gain of 395 MC (5mc spent on upkeep of Gov Center) if no transfers are being done. They will also give all your Natives a +5 happiness bonus.
  • They have Labor Camps & Labor Mines (The hard part will be to capture enemy, and not end up to be in another race's camps). Combining both on a mineral rich planet you can earn up to 15 MC a turn for each 100 prisoners.
  • Good mining industry, though no alchemy
  • Many minelayers/minesweepers
  • Good fighters, with a limited travel range
  • Excellent Combat troop rating of 47

[edit] Weaknesses

  • Lowest growth-rate of all races (65)
  • Most ships have a good number of soft spots (4-10), so they easily suffer internal explosions in combats.
  • Some Draconian ships are big fuel consumers
  • Vulnerable to base raids by hyperjump races

[edit] Ships

+ Krait Class Dread Star is a strong warship at hull tech 5,
  Krait can be equipped with a Nemesis Torpedo
  Krait is equipped with the Solar Gamma Ray - a kind of Draconian super weapon. + Strong starting ships - The start with a Krait! + cheap ships + many Minelayers and Minesweepers. - only Barbitic Mine Droppers - the Ordnance capacity for most of the ships is quite small (enough for a small 500ordnance field).
  Just use them as minesweepers and the laying of a small minefield as a bonus - Almost no ship devices in their ship list - rather slow ships - no hyperjumping ships - no cloaking ships - little cargo room, no freighter they have a hard time gathering planet surface stuff.

[edit] Fighters

[edit] Assault Craft

Most of the time of not much use.

[edit] Strategies

[edit] Early Game

[edit] Starting Krait

  • Turn on the Nemesis Torpedo and the switch "Sandcaster: Fire on Fighters" on the ship attack screen.
  • Turn on the sensors.
  • Do not turn on the Solar Gamma Ray!
  • Transport the cash, the supplies, the food and the troops to your starting base. This will give you a good start.
  • Outfit your starting Krait Class Dread Star with the GS-BFS 3000 shield generator, the two Intercept point defenses and the 2 Servodyne 700 generators you have in your base. If you want to mount better Large Weapons you also have to mount more generators or better engines.
  • Starting Krait should stay in orbit of your Homeworld, to protect from early attack of COM / Rebel

[edit] Starting Balkas

  • Turn on the sensors.
  • Turn on the Bioscanners.
  • Take enough cash and supplies from your starting base to build Government Centers at the next planets.The balcas can only carry 80 suplies, remember to load them with resuply pods asap.
    • Remember: Each Government Center will earn 400MC per turn!

[edit] Homeworld

  • Be generous with factories. Your early game will be a race to build as many Government Center as possible, you will need more suplies than normal.
  • Build a Pod Launch Pad.You may use it to pod suplies, mc and 1 troop to neighboring planets. Care must be taken that the troop is droped before the suplies. If you have many neighboring planets Exotic Stage 2 Pod Kicker A may be an option.(You'll have to buy it eventualy)
  • Invest in your hull tech to level 3 and build three Dreysen Class Cruiser. Laugh evily.

[edit] Pax Dreysenia

  • When you open your turn and find 3 Fast Dreysen Class Cruiser parked over the HW breath deeply and relax. You now should have many suplies that your vast factories have produced, load your Dreysen with it. Load some ord too. Now the Dreysen will pick up the job of Government Center building.
  • The Balkas Should be doing now what they do best: placing bases in native rich planets and scouting for other empires.
  • Place some minefields while traveling between planets, Privateers hate that. Use the minefields to make a point about your territorial claims. The draconians need many bases and the Dreysen is the ship to place the bases and the deterrent.
  • Occupy every planet in sight. Consolidate with mines. Meanwhile ready your expeditionary force, those Labor Camp and Labor Mine don't man themselves you know.

[edit] Enemies

  • Privateers: These will bleed the Dracs dry with there hit and run stealing of your food
  • HYPER Races : No defence against Hyper races. (Beside your starting Kraith)
  • All Races that have a higher growth rate than you, which somethimes is actually a good thing. Scavengers make excellent slaves. Due to their high growth, you'll never run out of them.

[edit] See also

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