The Evil Empire - Changes

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This was put together by searching through the History of Changes page, looking for a match for "empire". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

Contents

[edit] April 9th, 2004

[edit] What is new in Host.exe Version 4.000.166

Fixed: Bug in Evil Empire Probe that causes it to not show all planet data after scanning an enemy Ground Base.

[edit] Feb 17th, 2004

[edit] What is new in Host.exe Version 4.000.161

New: Empire probes are able to view what is on a planet's surface
New: Lizards never get good prices for selling Cyborg, Robot, personnel or Evil Empire High Guard

[edit] Nov 16th, 2003

Removed: Debug code having to do with hyper jumping, that could cause ship ID 9711 to sometimes not hyper jump correctly, if it belongs to the Evil Empire

[edit] March 28th, 2002

[edit] What is new in Host.exe Version 4.000.102

Fixed: Empire labor camps not making 400% extra money

[edit] Jan, 7th 2002

[edit] What is new in Host.exe Version 4.000.095

Fixed: Empire's special starting shuttle showing up at (x,x) instead of (x,y)

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
Evil empire gets a +18.75% bonus
New: Empire Slayer has a clone lab
Fixed: Empire not getting 400% bonus at its labor camps

[edit] Nov 10th, 2001

[edit] What is new in Host.exe Version 4.000.093b

New: Empire Slayer can Laser Drill 10000 ore a turn
New: Empire Slayer can Particle Fountain 20000 ore a turn

[edit] Nov 9th, 2001

[edit] What is new in Host.exe Version 4.000.093

New: Empire 400% labor camp income bonus

[edit] July 25th, 2001

[edit] What is new in Host.exe Version 4.000.088

New: Empire: Can see docked pods and wings, if they are able to see the ship.

[edit] July 18th, 2001

[edit] What is new in Host.exe Version 4.000.087

New: Evil Empire: Exotic tech Nem shields only protects 80% of your fighters from being destroyed

[edit] July 16th, 2001

[edit] What is new in Host.exe Version 4.000.086

Fixed: The Evil Empire's sand casters are able to kill fighters when the enemy has sand shield exotic tech (wrong!). (The sand shield makes your fighters 100% immune to all enemy sand casters now.)

[edit] July 13th, 2001

[edit] What is new in Host.exe Version 4.000.085

New: Empire: The Royal Shuttle "Omega" hyps in on turn 7, with the Emperor and 10,000 mega credits.
New: Empire: They can have double the normal number of fighter wings

[edit] April 28th, 2001

[edit] What is new in Host.exe Version 4.000.074

New: The Empire can see all the enemy ship's weapons and crew. (Dark Sense)

[edit] Feb 24th, 2001

[edit] What is new in Host.exe Version 4.000.067

New: Fighters firing on an Evil Empire ship fire through the shields of the ship! 10% of the fighter fire gets past the armor and does internal damage. They MAY hit the critical hit area of the ship.
New: Sandcasters on Evil Empire ships are very poor against enemy fighters.
New: Evil Empire ships have shields protect at 150% of the normal level.
New: The heavy laser can fire through Evil Empire shields, 10% of the damage gets through the armor. The laser can not hit the critical hit area of the ship.
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