The Cyborg Collective AI Outline

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Contents

[edit] Overview

[edit] Flow

[edit] Development

  • If Hull Tech >= 2, then build as many B200 Class Probes with existing hyp & warp parts as possible.
    (Top priority in hyp drives, longest jump range, Top priority in warp parts, max speed of the cheap engines; engines worse the Turbo Thrusters)
  • If world is within farmable range, turn off Terraformers, else turn them on
  • If Planet Tech >= 3, and 5,000 MC, 500 supplies present and Borg King NOT present, build a King's Palace
  • If a Firestorm is present over the base the King is in, then execute following scan for all bases within one turn movement of a Firestorm
    • If a world has 100K+ Humanoids on the planet & Hull Tech < 10, mark as as priority 10,000.
    • If a world has 100K+ Ghipsoldals on the planet & Engine Tech < 20, mark as priority 10,000.
    • If a world has 10K+ of any assimilatable natives of a type other than Insectoids, Increase priority by those natives / 100.
    • If a world has 10K+ Bugs, increase priority by # bugs / 1000.
    • If a world has > 5000 unmined minerals, increase priority by unmined minerals / 1000.
  • For the highest such priority base, if it exceeds priority value of the Borg King Base, then ground chunnel Borg King Base to it.
  • Else scan bases within two turns movement of a Fire Storm and repeat the same check.
  • Else scan bases within three turns movement of a Fire Storm and repeat the same check.

[edit] Scouting

[edit] Warfare

[edit] Diplomacy

[edit] Scoring

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