The Crystal Assembly - Changes

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[edit] History

[edit] Host 151

New: Crystal ship combat armor bonus only works for the Crystal player if the Crystal player is in a Crystal hull design

[edit] Host 123

Fixed: Crystals not immune to enemy boarding lasers
Fixed: Crystal X field not deleting hull plans on ships with a hull type greater than 50 that are holding plans in ship memory
Fixed: Low pop crystal games stuck with a resource point limit of only 50 for each Crystal player

[edit] Host 115

New: Crystal X-Field block all Cyborg starting chunnels at a range of 100 LY and non-Cyborgs at a range of 200 LY
New: Crystal X-Field blocks all Cyborg ground chunnel jumps within 200 LY

[edit] Host 102

New: A Crystal Light Ship with its X Field on causes all Colonies Of Man fighters to loose 75% accuracy during combat

[edit] Host 94

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area. Crystals get a 56.25% cut in resource points

[edit] Host 89

New: All detonating minefield explode before movement. This is a pretty big change. If you lay a cloaked barbitic minefield the next turn you can detonate it an clear the area of all minefields and not have to worry about hitting a mine during movement. This makes it much easier to blast through enemy minefields. However, this also means that if you are in a minefield the owner of the minefield has the power to detonate the minfield before you can sweep it. Mines are a little more deadly and blasting through them is a little easier. This slightly weakens the Crystals defenses, but now that the Crystals are 100% immune to damage from detonating web fields they still have a very good fighting chance..

[edit] Host 86

New: Crystal X device does not take repair units from races the ship is not at war with
New: Crystal X device does not damage mobile repair plants of races it is not at war with
New: Crystal X device does not damage mobile ord plants of races it is not at war with
New: Crystal X field will try to take repair units from ships before bases.

[edit] Host 85

Fixed: Crystal X device error is causing a crash of host during space maintain 2
New: Crystals: Diamond Flame Battleship has special plasma armor that is highly resistant to ord weapons
New: Crystals: Immune to damage from detonating web minefields
New: Crystal X Field causes ord plants and ship repair plants to explode if they are turned on while within 50 LY. Ships will take heavy damage.

[edit] Host 83

New: Crystal X field DOES NOT steal fuel anymore

[edit] Host 82

New: Crystal X field steals 10 units of fuel from all ships within 50ly
New: Crystals immune to enemy crystal X field device
New: Crystals get a ship long message when they steal from and enemy ship with the X field device
New: Crystal X field causes mobile ord factories to explode, if they are on
New: Crystal X field causes mobile repair plants to explode, if they are on

[edit] Planets 36

New: Program is aware of Crystal hyperlathes making food

[edit] Host 68

Fixed: Crystal X Field device fails to captures enemy ships with high engine damage if the Crystal ship has a 100% full repair hold

[edit] Host 67

New: Boarding lasers do not work on Crystal owned ships

[edit] Host 66

Fixed: Hull plans on a ship "Deleted by order of the leader" on all ships that have an ID number greater than a Crystal ground base, but less then the ID of a base belonging to a non-Crystal player

[edit] Host 58

New: Siliconids join Crystals: Chance they will join (((PSI * 3) / 500) * 100)%

[edit] Host 56

Fixed: Crystals not getting their +5 HD Stress delta on their homeworld
Fixed: Silicoids not making ord for Crystals (1 ord per 100 natives)

[edit] Host 54

New: In a ground war between the Cyborg and any other race besides the Lizards, Crystals or another Cyborg; 30% of the defeated Cyborg colonists will be reclaimed as colonists. The Birdmen can reclaim 50%.. Cyborg killed by Assault units or fighters will NOT be recovered.

[edit] Host 51

New: Siliconoids produce ord for crystal players. 100 Natives produce 1 Ord per turn. Max of 10000 Ord per planet.
New: Crystal homeworlds have a +5 HD stress delta
New: The Crystal X field can steal a max of 500 repair units per enemy ship per turn

[edit] Master 23

New: Crystals starting stockpiles of ord increased

[edit] Host 50

Fixed: Ship plans at bases being deleted with the message that "Crystal ship plans vanished!"

[edit] Host 49

New: Output of Crystal Hyper Lathe's molybdenum increased. Each HD Stress point is turned into: 200 Ord, 10 Food, 3 Megacredits, 1 Supply, 8 Duranium, 2 Tritanium, 5 Molybdenum, 3 Neutronium

[edit] Host 48

New: Crystals can not own ship plans from other races.
New: Any Crystal ship plan that another race ends up with will vanish
New: Any ship owned by a Crystal player can travel through a web minefield without any danger of hitting a web mine.
New: Any ship built by a Crystal player can travel through a web minefield without any danger of hitting a web mine even if owned by a non-crystal race.
New: Crystal shields take 3 times normal shield drain when hit by ord firing weapons (Any ship owned by a Crystal player)
New: Crystal shields take half normal shield drain when hit by non-ord firing weapons (Any ship owned by a Crystal player)
New: When a Crystal shield is hit by a non-ord weapon half the energy that it took to fire the weapon is absorbed into the Crystal ship's weapons.
New: Crystals require a climate 100 planet for maximum growth rate.
New: Crystals can not be assimilated by the Cyborg
New: Crystal X Field ( planets4.exe sees it as: Device 8 ) Steals repair units from all ships, bases and pods within 50 LY. Can steal a maxium of what the ship's repair hold size is. If the repair hold is full it will still take a full measure of enemy repair units and destroy them. It will take from all other empires, including ones that you are not at war with. The device will capture any enemy ship within 50 LY that has more than 99% engine damage. Device will erase all ship plans in ships, pods, and bases within 150 LY.

[edit] Master 20

New: Master knows about the Lizards and Crystals. Gives Crystals correct starting buildings at home base.
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