The Commonwealth of Mivorari - Guide
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Working on a good Guide. This is difficult without a released racepack.
Contents |
[edit] Overview
[edit] Strengths
- Some ships can hyperjump through Gravitonic Minefields.
- All Hyperspace capable ships burn only 10% fuel in hyperspace.
- Can reduce crime from orbit.
- Automatic Contraband Lockdown around every Mivorari ship.
- The ships have 150% engine and generator energy output.
- With the Cepheïde Transport Gate, the Mivorari can move material to the other side of the map.
[edit] Weaknesses
- Natives run away from the Mivorari. But they need some natives to train crew and troops.
- They need Humanoids for creating High Guard Rangers.
- Lerchin Spices are poisonous for the Mivorari. Every unit kills 10 Mivorari colonists.
- Mivorari can't use Gambling Decks, Clone Labs, Assimilation Beams, Cargo Grapplers, Incarceration Beams and all kind of Dust Off devices.
- Point Defense weapons have 1/2 normal odds against incomming large weapon fire.
- Most ships have small cargo rooms.
- Most ships have a guest room of 10.
[edit] Special Buildings
[edit] Starships
- The Novae Research Ship and Dynamite Battlecruiser can hyperjump through gravity minefields.
- The White Star Monitor, Dynamite Battlecruiser and Ellipse Dreadnought can tow through hyperspace.
- The Novae Research Ship can change a star.
[edit] Fighters
- The Terminator Attack Fighter can destroy contraband in an ememy base or on a planet.
[edit] Assault Craft
- The Solstilium Tank can destroy contraband found on a planet's surface.
- The Perihelium Anti Air blocks incoming missiles of enemy wings.
- The Aphelium Ore Miner mines ore like a Mineral Mine building.
[edit] Strategy
[edit] Defense
[edit] Enemies
- The Lizard Kingdom
- The Birdman Republic
- The Stormer Kingdom
- The Privateer Bands
- The Cyborg Collective
- The Crystal Assembly
- The Rebels
- The Solorian Unity
- The Shadow
