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[edit] History
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this are not active at the moment (due to changes made afterwards).
[edit] June 21th, 2007
[edit] What is new in Host.exe Version 4.000.206
- Fixed: Centaur free buildings not appearing as expected.
[edit] June 15th, 2007
[edit] What is new in Host.exe Version 4.000.205
- New: Centaurs start with a PSP, Racetrack and Market Place.
- New: Centaurs start with a Raffa Class Heavy Cruiser.
[edit] June 11th, 2007
[edit] What is new in Host.exe Version 4.000.203
- Fixed: Centaurs had to pay for the maintenance cost of the Plasma Manifold A exotic tech.
- New: Centaurs gain 5% bonus to gather contraband from the planet per Racetrack.
- New: When the Centaurs have no PSP and have 250k colonists then they have a 20% chance of their colonists building them a free PSP. When there is no racetrack and there are at least 400k colonists, then there is a 20% chance that the colonists will build them a free racetrack. When there is no marketplace and there are at least 1 million colonists then there is a 25% chance that the colonists will build them one for free.
[edit] Nov 22th, 2001
[edit] Host 94
- Changed: Centaur Market Places now produce income based on population and not based on cities
[edit] July 13th, 2001
[edit] Host 85
- New: Centaurs: Start with a Shahmia and 2 Shantah class ships
- New: Centaurs: Ships are able to escape combat at combat tick 500 (All other races can not escape until tick 1500)
- New: Centaurs: Racetrack makes 15mc a turn, gives a +5 native happiness bonus and a +5 native attraction.
New: Centaurs: Market Place makes 15mc per city on the planet and 22mc per undercity on the planet. It does not matter who owns the cities you will still earn the money.
- New: Centaurs: Psi Warrior (ground assault unit 3) +2% attack ground bonus for all other units with a limit of 30% bonus.
- New: Centaurs: 1 Free type 1 fighter per 200,000 colonists per turn
- New: Centaurs: 1 Free type 1 ground assult unit per 100,000 colonists per turn
- New: Centaurs: Free Plasma Manifold A exotic tech