Talk:The Privateer Bands - Guide
From PlanetsWiki
Notepad for work on taxation based on old mail (2000) von Jon "Borg" Nunn, Will adapt the priv racial stats with it.(hoping that things are still the same)
Privateer: PC-Factor = 0; Leadership = 10; Force Good = Light powers ? = 0; PR = 1; Law = 1; Dark Powers = 10
Tax Results
* Level 1: 0.5
* Level 2: 0.55 (Conservative best)
* Level 3: 0.35
* Level 4: 0.45
* Level 5: 0.45
Happiness Results
* Level 1: Col +10;Nat +5
* Level 2: Col +4;Nat +2
* Level 3: Col -20;Nat -15
* Level 4: Col -30;Nat -25
* Level 5: Depends only on happiness
At lowest tax level:
Your base tax rate is 0.30
If PC Factor < 50 you get a 0.20 bonus
If leadership > 50 you get up to a 0.20 bonus
If Force Good > 80 you get a 0.20 bonus
(Max tax take is 0.90)
--> 0.3+0.2+0+0 = 0.5
Optimum for high Force Good races. (.9)
At level 2
Your base rate is 0.40
If PC Factor less than 50 you get a 0.15 bonus
If Leadership > 50 you get up to a 0.20 bonus
If Force good > 80 you get a 0.05 bonus
( Max tax rate of 0.80)
--> 0.4+0.15+0+0 = 0.55
Optimum for non-PC, high leadership races that aren't as good.(.75)
At level 3
Base rate is 0.5
If PR > 70 then you get a 0.20 bonus
If Law < 40 Then you lose 0.15
(Max tax rate os 0.70)
--> 0.5+0-0.15 = 0.35
Optimum for high PR races that are also at least moderately PC or else
don't have high leadership. (.7)
At level 4 Enslavement
Base tax rate is 0.65
If Dark Force > 70 you get a 0.3 bonus
If Law < 60 you lose 0.20
(Max tax rate of 0.95)
--> 0.65+0-0.2 = 0.45
Optimum for high Dark Force races who are lawful. (.95)
Also okay for races with little bonuses on anything else that aren't
subject to penalties. (.65)
At level 5 Complex
Base tax rate is 0.55
If PC Factor > 90 you get a 0.10 bonus
If PC Factor < 70 you lose 0.10
(Max Tax Rate of 0.65)
--> 0.55+0-0.1= 0.45
Optimum for highly PC races that don't have good Public relations and aren't highly bad. (.65)
Happy Factors
Level 1 Ultra Conservative
Colonist up to 10 point bonus
Natives up to 5 point bonus
Optimum for native happiness.
Also optimum for most colonist happiness.
Level 2 Conservative
Colonist up to 4 point bonus
Natives up to 2 point bonus
Level 3 Liberal
If Force Good > 80 Colonist lose up to 20 points
If Force Good > 80 Humanoid Natives lose up to 15 points
If Law < 50 Colonists lose up to 20 points
If Law < 50 Humanoid Natives lose up to 15
If PC Factor > 90 Colonists get up to a 20 point bonus
Colonists -20 Natives -15
Level 4 Enslavement
If Force Good > 80 Colonists lose up to 40 points
If Force Good > 80 Humanoid Natives lose up to 40 points
If Force Good > 80 Amphibian Natives lose up to 30 points
If Law < 60 Colonists lose up to 30 points
If Law < 60 Humanoid Natives lose up to 25
If PC Factor>80 and Happiness > 20 Colonists get up to a 40 point boost
Colonists - 30
Natives - 25
Optimum happiness for lawful, PC races that aren't too good.
Level 5 Complex
Both Colonists and Natives
If Happiness > 90 then they lose (Happiness - 90) * 0.2 points
(The extra happinesses is being converted into money.)
Note that Lizzard hissing only increases happiness to 100, so there's
not much happiness to be converted into cash.
