Talk:Ship Damage
From PlanetsWiki
An interesting couple of lines in the weapon damage section:
- xxx% weapons with hardness < xxx stop working; exception: Stormers whose Large Weapons can be fired anyway.
- Weapons will not be charged if Weapons Damage >= Weapon Hardness; exception: Stormers whose Large Weapons will be charged anyway.
I thought the damage immunity for Large Weapons applied only to the Ill Wind. Can someone confirm if this is applied to all Stormer ships and not just the Ill Wind? Shard 20:44, 18 April 2008 (CEST)
It's supposed to be all Klingons ships not just the Ill wind. Lord Lancelot 23:42, 18 April 2008 (CEST)
It has been my experience that due to the host order, ships which get hit by a gun zero can end a turn with hull damage over 100% and spend the next turn moving, transfering, undocking pods, etc before they get around to blowing up, as long as they do not hit a mine or become engaged in combat.
If they DO happen to get into vcr combat in this undead state it is a quite humorous vcr of a ghost ship getting scared and going poof... --.X Cal. 04:18, 30 May 2008 (CEST)
