Talk:Resources on Starting Ships Matrix

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We have an error on the Little Joe. Loaded guests 103. Max can be loaded 100.
Mivorari 18:32, 14 November 2006 (CET)

Yes confirmed with Host / Master 199. I made a game with master: starting population 1 000 000, and with 10 000 Mc.
I confirm 103 / 100 guest on the "Virginia City" Little Joe.
Lord Lancelot 20:31, 14 November 2006 (CET)

The numbers on the CoM ships particularly Supplies in general are not 100 on each ship. Also the Virgo has twice as many troops, 1990. (test on Host 1999)with Race Pak 111, version 101. Pernaps there is a revision but that would be news to me --KBJ07675 07:13, 20 November 2006 (CET)

Some of the ships have a bit less than 100 supply (need correction), but I my test game I have the same amount of troop in the Virgo (995). Try to re-mater also use 1 000 000 starting pop & 10 000 mc, this might change something.

My mistake - 995 Troops is the right number, the amount in my game was 2x (1990) the Wiki listing is looks on the mark for me after reviewing what I ran a 1 Million/5000 MC (except the MC on the Sagitarious is exactly 5,000 MC less. Switching back and forth between two games sometimes gets confusing. The real challenge is converting that to what you need to script allowing for growth and training. Just as an aside, I'd like to see the text for scripting starting ships on the Wiki some time as it would allow a cut and paste into a script --KBJ07675 01:38, 21 November 2006 (CET)

Lord Lancelot 14:25, 20 November 2006 (CET)

Starting COM Personnnel & resources fixed.
Lord Lancelot 16:36, 20 November 2006 (CET)

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