Talk:Resort

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[edit] Analysis

  • The Resorts are a good way to keep your happiness at 300 under complex tax settings (+30 happiness per Resorts).
  • With the resorts the happiness drops because of prisoners can be more or less negated (only thing is that the happiness drops happen after the resort happiness boost), but since not always all bases are suffering happiness drops every turn, happiness can be held at a relatively high level wih resorts.
  • The +30 happiness increase per Resort considering the max number of Resorts (of 10k) is probably too much. (Not to mention that all other base structures have a much lower effect per building or that the psi-oops can only higher happiness to 100 or that the borgs happiness is always 100) A limit of 5 might be ok.

(I hope the original author of this analysis appreciates it to be made public)
Jochen 13:14, 15 April 2006 (CEST)


I removed the bit about 2 being most effective. RND will (almost) never bring back a 1, so effectively you will never get the theoretical extra resort. Jochen 00:57, 27 December 2007 (CET)

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