Talk:Labor Mine

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ExtractedMetal = (Density / 100) * (Prisoner Race Mine Modifier / 100) * Labor Mines * 5 If ExtractedMetal > UnminedMinerals Then ExtractedMetal = UnminedMinerals

The best mining race prisoners are used first until the number of prisoners used meets the capacity of the buildings that you have. For example, we say that you have 10k Lizards, 100k Solorian prisoners, and 90 labor mines. The Lizards will be used in the mines first up to the 9k lizard prisoners that would fill the capacity of the 90 labor mines and the rest are skipped.

Standard mineral mines use the following formula (and condition):

ExtractedMetal = (Density / 100) * (Race Mine Modifier / 100) * Mines * 10 * Bonus If ExtractedMetal > UnminedMinerals Then ExtractedMetal = UnminedMinerals

Bonus here is a base of 1 for all standard races, .125 for RCS using Arerran Capital, 3 for RCS using Xelovi Hive. The bonus increases by 1 if RCS has 50k insectoids, and for any race having 50k reptilians.

And note that standard mineral mines have a diminishing return over 100 mines by any mines that exceed 100 only count for their square root in number. Labor mines don't have diminishing return.

Magik

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