Talk:Labor Camp

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I think this section is wrong, since EE no longer need 25 ppl per camp, they need 100. Lord Lancelot 08:32, 2 August 2008 (CEST)

[edit] Labor Camp Mechanics

(according to a post by Magik

  1. Count up the number of prisoners held by the EE from all races at the base.
  2. Discard bot and borg
  3. Divide the result by 100
  4. If that is more than the # of camps then just use the number of camps for future calculations. Regardless, call this value vCount.
  5. Death rate is calculated: 1 - ((vCount / 100) * .005) where vCount is the # of camps from the result above.
  6. EE death rate increases by subtracting .1 from the result above.
  7. Limits are put on the death rate from .3 to 1.0
  8. Each type of prisoner for each race is run through: coloinsts, then crew, then troops, and HG.
  9. Dead prisoners = (1 - death rate) * prisoners + vCount.
  10. After everyone suffers then the cash and supplies come in.
  11. The original # of prisoners is used in the calculation.
  12. EE multiplies this # by 4. (This is not true anymore, Ability Removed in Host 213 series)
  13. Then divide by 100.
  14. Again, this is limited by the number of camps.
  15. gain supplies = effective camps * .2
  16. gain cash = effective camps * 3
  17. EE gain another: effective camps * 10



[[1]] Let's P denote the PoWs and C the number of camps. According to what Magik described the change of PoWs is
dP1=-(1-MAX(0.3;0.9-MIN(P/100;C)/20000))*P-MIN(P/100;C) for an EE
and
dP2=-(1-MAX(0.3;1-MIN(P/100;C)/20000))*P-MIN(P/100;C) for an non EE
"At the edge" a EE runs C camps with P=C*25 and where a non EE needs P=C*100 PoWs. So we have the death rates
r1=dP1/P=-1.01+MAX(0.3;0.9-C/80000)=-0.11-C/80000
r2=dP2/P=-1.01+MAX(0.3;1-C/20000))=-0.01-C/20000

(if C is sufficiently "small"(<10000))

Both are negative and a greater (less negative) value is the better one:
r1>r2 -> C>8000/3=2666.666...

So 2667 camps or more lead to a smaller death rate for EE than for non EE if they run the camps "at the edge".


[edit] death rate should be applied only to working prisioners

Now Death rate is applied to all prisioner even if they doesn't work: (Prisoners * Active_Labor_Camps / 20.000) + Active_Labor_Camps and should be: ((Active_Labor_Camps*100) * Active_Labor_Camps / 20.000) + Active_Labor_Camps -> ( Active_Labor_Camps^2 / 200) + Active_Labor_Camps This will save lots of micromanagement Myflowers 00:08, 5 October 2008 (CEST)

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