Talk:Hyperjump

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  • How does hyperdrive damage affect your ability to jump?
    1% or more Hyp damage stop HYP from working. 90 system damage also stop HYP Ship_Damage
    Lord Lancelot 20:04, 7 December 2006 (CET)

I had someone test 4% and was able to hyp with a Tranq starting ship. --Magik 21:54, 7 December 2006 (CET)

I did only the system damage test, 1% is from reading.

We could use a test for the % of HYP damage under host 199.
Lord Lancelot 22:00, 7 December 2006 (CET)

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