Talk:Host 213e

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Some questions:

> Fixed: Enhanced stand off mode in VCR combat.

> How ?

I noticed that units at the border seem to turn around too late. So unit now should doit earlier. And especially if the stand off range is very small or zero object have avery low chance to reach this stand off goal. There is code which checks if a unit tries too long unsuccessful to reach the stand off goal. Then it switches to a orbitting mode for a while with the hope to get better chances for the next attempt. But with extreme small stand off ranged units break their maneuver although they are very close. So the code checks additionally if the object has recently fired at other targets. If yes then the stand off maneuver will be continued.

> Changed Wing firing rate adjusted slightly.

I guess the bonus for generator values above 10:

                    IF cF < g_fig(71) THEN
                       IF RND < cF / g_fig(71) THEN cShotLimit = 1 ELSE

cShotLimit = 0

                       ' // fighterGen bonus (mean)
                       ' // 1          0
                       ' // 4          0
                       ' // 5          0
                       ' // 10         0
                       ' // 11         0.1
                       ' // 15         0.5
                       ' // 20         1
                       ' // 25         1.33
                       ' // 30         1.5
                       ' // 110        1.9
                       IF RND < OddsCompetition(fighterGen(k, z) - 10, 10)

THEN cShotLimit = cShotLimit + 2

                    ELSE
                       IF cF < 10000 THEN
                          cShotLimit = cF / g_fig(71)
                       ELSE
                          cShotLimit = 10000 / g_fig(71)
                       END IF
                    END IF

Rick?

> More or less powerful ?

More.

Gabor

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