Talk:Ground Combat Sequence
From PlanetsWiki
Hi Jochen,
some proposals on how to proceed in filling in further information on ground combat:
- a separate page 'Battle losses' for the description of how battle losses happen and for the code snippets on the loss calculations
- a separate page 'Ground combat examples' to illustrate with 1-2 examples how the losses accumulate through the different steps and what the outcome would be when alternative ground combat modes are set against each other. This could be in the form of a table for the two bases that shows current force number at each step with annotations added to the right.
Phaidros
Good ideas. I've created the page Ground Combat Battle Losses with some initial input.
What do you think about cleaning up the upper part of the Ground Combat Sequence page?
- Check all Planets: Any real interesting information covered by the code there?
- Load Base Data: Only interesting information here is the part regarding the Privateers, although I'm not really sure what it does (what I guess is: planets with >= 200.000 get their happiness set to 200, planets with <= 2.000 get their happiness set to 2).
- Marhalling: Information is covered in a table on the Ground Combat page.
- Centaur Kill Modifier: also covered in Ground Combat
- Roaming Defense / Code:
- Cyborg Recovery: After Combat? After Phase 1?
Thinking about it we should also decide, if Ground Combat Sequence should cover the whole ground combat or only Phase 1. If it should cover the whole ground combat, some parts of the Ground Combat page should probably be moved.
Jochen 17:59, 14 July 2008 (CEST)
Btw. there is also the page Base Attack Modes with some additional information.
Jochen 18:03, 14 July 2008 (CEST)
Yes. There is indeed some information overlap that eventually has to be deleted from one of the pages.
- Check all Planets: Any real interesting information covered by the code there?
- Load Base Data: Only interesting information here is the part regarding the Privateers, although I'm not really sure what it does (what I guess is: planets
I_d describe the basic content - not the code - with a few sentences in the main ground combat page and mention the mysterious Privateer happiness code there as a racial special.
- Marshalling: Yes, not need to duplicate anything here.
- Centaur Kill Modifier / Borg Recovery:
mention as race special in the general ground combat page and describe details in the battle losses page.
- roaming defense code: move to the battle losses page where it will be reduced down to the core lines.
Ground Combat Sequence: probably enough if it covers the phase one.
I am not sure at the moment where the possible attack mode pairs should be described and analyzed. If they stay at this page the description should start with roaming defense vs. other modi.
Phaidros
Hi Jochen,
the arrows are very nice. Could we keep the numbering of the moves? Makes addressing them in a text when discussing their implications easier.
In addition: What about some nice pictograms for the actor types, too? Have you ever seen these maps in which they depicted how many thousand troops, tanks and airplanes the NATO and Warsaw Pact states had assembled against each other?
Phaidros
Added the numbering. Do you have nice (free) pictograms (in Wikimedia Commons I have found a "tank" (as mech sign), but now "fighter") and do you have an idea how to distinguish between troops/crew/colonists?
Jochen 14:09, 14 July 2008 (CEST)
No, I'm sorry. What about taking a prototypical fighter image for a planets4 race, cutting out the frame, translating it to gray scale and resizing it? Well, that's my 2 cents as an idea. Technically I could'nt do it myself.
Troops: a man icon with helmet and a gun Crew: man without gun, captain's hat Colonist: man without hat
Phaidros
Icons would be very small, so we would really need a good artist to make the personnel types distinguishable. I couldn't do it either. Jochen 18:01, 14 July 2008 (CEST)
Has anybody knowledge of the code for fighters and mechs involved in ground combat?
Phaidros
There's a Ground Combat Simulator from Gabor. It has the Ground Combat Code underlying. You can access it via the VBA Editor. --Sebastian 12:23, 21 June 2007 (CEST)
Thanks, I found it. I'v posted some odd behavior I can't understand to the newsgroup.
