T-Rex Class Battleship

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T-Rex Class Battleship
T-Rex Class Battleship
 
Prerequisites
Tech Level 10
Cost 450 MC
Duranium 300
Tritanium 330
Molybdenum 50
Personnel
Crew Size 3,222
Guests 8,000
Cargo
Max. Cargo 2,000
Max. Fuel 950
Max. Ord 7,000
Max. Repair 5,000
Cargo (Extended)
Pod Bays 4
Fighter Bays -
Tractor Beam 2,200
Ship Parts
Large Weapons 15 (800kt)
Small Weapons 10
Super Weapon -
Point Defense 5
Generators 5
Armor Limit 5,500
Shield Limit 400
Warp Movement
Engines 8 (190LY)
Warp Drag Factor 110
Hyperjump
Class -
Range -
Scanning
Scan Range 350
Warp Signature 110
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 3,500
Damage Modifiers
Hull Mass 680
Parts 30
Control System 40
Engines 40
Hyper Drive 40
Life Support 40
Soft Spot 0

[edit] Overview

The T-Rex is a mixed bag. On the one hand, it's relatively cheap for a battleship, and it has tons of armor. It's also one of the fastest battleships around. On the other hand, it has few large weapon mounts and even fewer point defense systems. It has no attack bonus to speak of.

The Scalar Wave Amp device will probably see very little use in an offensive capacity. It's just too slow to be useful. If you're able to park a fleet of T-Rexes over an enemy homeworld for the number of turns required to do some damage with it, why not just ground assault the base and capture it instead? Or use the Lizard ability to ignore enemy Base Shield and blow the base from orbit. The device is extremely useful to the Crystals, though. Use it to strike a deal.

The T-Rex also mounts the Gravity Well Generator device. This device is your only defense against hyperspace races, unless you can acquire a Gravitonic Mine Dropper somehow. However once some T-Rexes are flying around with Gravity Well Generators turned on, hyperjumping races like the Evil Empire or the Rebels have a real hard time: Their ships are knocked out of hyperspace and due to their low warpspeed they have no chance to get away and are an easy prey for boarding.

The T-Rex is one of the best tower, 190ly and can tow almost all ships.

[edit] Ship Devices

[edit] Stats

  • Tech 10

[edit] Useful Configurations

[edit] Mostly Energy based

Large Weapons 1 Sand Caster, 14 Pulsed Phasor Cannons
Small Weapons 10 Tachyon Guns *
Point Defense **
Engine 8 Transwarp Drives
Generators 5 Servodyne 800 ***
Shield Generator Corber 400
Armor None. Use the Borlox Armor exotic tech to grow it.

* Tachyon Guns have to be boosted with Exotic Techs, to be effective.
** The PD config should be chosen depending on the enemy you are facing.
*** Depending on the energy requirements use some better generators.

[edit] Special

  • It is subject to the special rules applying to ships of the Lizard Kingdom.

[edit] See also

  • [1] Offical ship stats
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