Super Star Carrier

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Super Star Carrier
Super Star Carrier
 
Prerequisites
Tech Level 9
Cost 2,400 MC
Duranium 200
Tritanium 25
Molybdenum 25
Personnel
Crew Size 54,000
Guests 500,000
Cargo
Max. Cargo 100,000
Max. Fuel 2,400
Max. Ord 120,000
Max. Repair 65,000
Cargo (Extended)
Pod Bays 10
Fighter Bays 20 * 500
Tractor Beam -
Ship Parts
Large Weapons 6 (2000kt)
Small Weapons 4
Super Weapon -
Point Defense 4
Generators 2
Armor Limit 500
Shield Limit 1,500
Warp Movement
Engines 16 (50LY)
Warp Drag Factor 110
Hyperjump
Class 2
Range 850
Scanning
Scan Range 320
Warp Signature 120
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 10
Evasive Bonus 0
Power Bank 5,000
Damage Modifiers
Hull Mass 250
Parts 180
Control System 25
Engines 220
Hyper Drive 190
Live Support 300
Soft Spot 5

[edit] Overview

The Super Star Carrier of the Evil Empire can bring up to 10,000 fighters to the battlefield by jumping up to 850lys. Unlike many other carriers it can also defend itself as up to 6 large weapons (max. 2000kt) can be mounted. It can also be used for transport missions as it has a huge cargo hold and can carry up to 10 pods.

[edit] Special

  • It is subject to the special rules applying to ships of the Evil Empire.

[edit] Ship Devices

  • <none>

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


[edit] See also

  • [1] Offical ship stats
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