From PlanetsWiki
| Super Laser
|
|
|
| Cost
| 5,000
|
| Tech
| 1
|
| Tech Cost
| 14,000
|
| cum. Tech Cost
| 14,000
|
| Mass
| 2,500
|
| Duranium
| 2,450
|
| Tritanium
| 20
|
| Molybdenum
| 30
|
|
| Space Combat
|
| Range
| 1,000
|
| Accuracy
| 120
|
| PD Odds
| 0
|
| Charge Time
| 500
|
| Power Drain
| 10
|
| Ord Usage
| -
|
| Hardness
| 10,000
|
|
| Damage
|
| Shield Drain
| 10,000
|
| Shield Arc
| 10,000
|
| Armor Drain
| 10,000
|
| Armor Arc
| 10,000
|
| Blast
| 10,000
|
| Kill
| 10,000
|
| Ship Damage|System Damage
|
| Weapons
| 10,000
|
| Engines
| 10,000
|
| Hpyerdrive
| 10,000
|
| Systems
| 10,000
|
| Life Support
| 10,000
|
|
[edit] Overview
Tech 1 Super Weapon
- The Super Laser (SL) is a very powerful weapon, able to destroy most ships with a single shot.
- The weapon can also destroy entire planets, leaving nothing but an asteroid field.
[edit] Combat
- If a super weapon hits a base with activated base shield, the base shield is destroyed.
[edit] Special
[edit] Planet Destruction
- To destroy a planet
- Any base that existed on the planet before the planet was destroyed will also be destroyed with the planet.
[edit] Races Features
- A Super Laser owned by The Reunited Coalition of Systems drains only 2000 points of enemy shields and 5000 armor per hit. It can't destroy planets.
- Super Lasers owned by the The United Enforcement Authority do not destroy a target ship, they will remove all shields and armor. The target ship is set to (not gets) a system damage of 700%. No hull damage will be inflicted, but hyperdrive, engine, life, shield, weapon as by other normal races. IMPORTANT: After hit, target ship is set to "gone". You can still see it, but it can't be targetted anymore. And also vcr code let it then drifts outside the vcr zone. You cannot destroy such a target in the same vcr anymore and have to initiate a 2nd vcr afterwards to detroy it if you want so.
The UEA Super Laser can destroy planets.
[edit] Races With Super Laser