Starting Homeworld Resources
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Contents |
[edit] Overview
[edit] Default
| Fighters | Assault Units | ||||
|---|---|---|---|---|---|
| Type I | Type II | Type III | Type I | Type II | Type III |
| 50 | 40 | 80 | - | - | - |
| Large Weapons | Small Weapons | Point Defense | Engines | Hyper Drive | Generators | Shield | Armor |
| 25 Heavy Laser 2 Particle Cannon | 40 Laser 4 Xenon Beam | 20 Holo Decoy 2 Intercept | 40 N20 Fusion Drive 20 N30 Fusion Drive 10 Lasno-1 Ion Drive 6 FTL-5 Warp Drive | 5 Yoyodyne 88 2 Microfold 200 1 Keplan 505 | 4 GF Prilldyne 100 2 Servodyne 700 | 5 Fleece-S 30 1 GS-BFS 3000 | 1600 |
| Supply | Food | Med | Repair | Ord |
|---|---|---|---|---|
| 230-305 | 410-425 | 520-540 | 2000-2300 | 1000-1100 |
Those values do not include any stuff gathered from the planet surface at turn 1. In game if you look at your Base Log and reduce the amount gathered you will match the values below.
Some races start with more (see below).
[edit] Racial Specials
[edit] The Colonies of Man
- Start with their fleet but no homeworld.
[edit] The Crystal Assembly
[edit] The Cyborg Collective
- +1,000 Supplies
- +20 FTL-2 Warp Drive
- +20 Keplan 660
[edit] The Evil Empire
- +1,000 Supplies
- +20 FTL-2 Warp Drive
- +20 Keplan 660
[edit] The Interstellar Master Traders
- +1250 Food
[edit] The Robotic Imperium
- +1,000 Supplies
