Starting Buildings

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Contents

[edit] Overview

List the starting buildings of all races in a standard game set up with Master, and their status ON'/ OFF.
Data gathered with Master / Host 199 and updated to reflect the changes with Master 205.

These are the common buildings races usually start with.

Count Building Status
1 Training Center ON
20 Factory ON
10 Farm ON
1 Smelter ON
5 Mineral Mine ON
1 City ON
1 Military Spaceport ON
1 Med Lab ON
1 Engine Plant ON
1 Fighter Plant ON
1 Ship Repair Shop ON
1 Weapons Factory ON
1 Ordnance Plant ON
10 Terraformer ON
110 Anti-Aircraft Gun ON
1 Air Attack Base ON
1 Base Shield ON
1 Assault Plant ON
20 Ion Cannon (Base) ON

[edit] Racial Specials

There are racial differences in the starting buildings as shown in the corresponding paragraphs. All extra buildings start ON if not explicitely stated otherwise

[edit] Aczanny

[edit] Centaur

[edit] COM

  • Default no starting base. If The Master option, no starting ship is chosen, than they get a regular base.

[edit] Crystal

[edit] Cyborg

[edit] Evil Empire

[edit] IMT

  • NO Farm
  • NO Terraformer

[edit] Privateer

  • NO Training Center
  • NO Farm
  • NO City
  • NO Med Lab
  • NO Ship Repair Shop
  • NO Terraformer
  • NO Anti-Aircraft Gun
  • NO Base Shield
  • NO Ion Cannon
  • 100 Factory (instead of 20)
  • 10 Mineral Mine (instead of 5)
  • 1 Pod Launch Pad

[edit] RCS

  • NO Med Lab
  • NO Fighter Plant

[edit] Robot

[edit] Solorian

  • NO Terraformer

[edit] UEA

[edit] See Also

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