Starting Buildings
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Contents |
[edit] Overview
List the starting buildings of all races in a standard game set up with Master, and their status ON'/ OFF.
Data gathered with Master / Host 199 and updated to reflect the changes with Master 205.
These are the common buildings races usually start with.
| Count | Building | Status |
|---|---|---|
| 1 | Training Center | ON |
| 20 | Factory | ON |
| 10 | Farm | ON |
| 1 | Smelter | ON |
| 5 | Mineral Mine | ON |
| 1 | City | ON |
| 1 | Military Spaceport | ON |
| 1 | Med Lab | ON |
| 1 | Engine Plant | ON |
| 1 | Fighter Plant | ON |
| 1 | Ship Repair Shop | ON |
| 1 | Weapons Factory | ON |
| 1 | Ordnance Plant | ON |
| 10 | Terraformer | ON |
| 110 | Anti-Aircraft Gun | ON |
| 1 | Air Attack Base | ON |
| 1 | Base Shield | ON |
| 1 | Assault Plant | ON |
| 20 | Ion Cannon (Base) | ON |
[edit] Racial Specials
There are racial differences in the starting buildings as shown in the corresponding paragraphs. All extra buildings start ON if not explicitely stated otherwise
[edit] Aczanny
[edit] Centaur
[edit] COM
- Default no starting base. If The Master option, no starting ship is chosen, than they get a regular base.
[edit] Crystal
- NO Farm
- NO Ordnance Plant
- NO Ship Repair Shop
- 1 Pod Launch Pad
- 1 Government Center
- 1 Infernorator
- 1 Ground Sweeper
- 2 Hyperlathe
[edit] Cyborg
- NO Training Center
- 1 King's Palace
[edit] Evil Empire
[edit] IMT
- NO Farm
- NO Terraformer
[edit] Privateer
- NO Training Center
- NO Farm
- NO City
- NO Med Lab
- NO Ship Repair Shop
- NO Terraformer
- NO Anti-Aircraft Gun
- NO Base Shield
- NO Ion Cannon
- 100 Factory (instead of 20)
- 10 Mineral Mine (instead of 5)
- 1 Pod Launch Pad
[edit] RCS
- NO Med Lab
- NO Fighter Plant
[edit] Robot
[edit] Solorian
- NO Terraformer
