Star Destroyer

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Star Destroyer
Star Destroyer
 
Prerequisites
Tech Level 2
Cost 550 MC
Duranium 50
Tritanium 40
Molybdenum 30
Personnel
Crew Size 450
Guests 2,000
Cargo
Max. Cargo 800
Max. Fuel 580
Max. Ord 3,000
Max. Repair 500
Cargo (Extended)
Pod Bays 1
Fighter Bays 2 * 100
Tractor Beam 200
Ship Parts
Large Weapons 6 (50kt)
Small Weapons 6
Super Weapon -
Point Defense 4
Generators 2
Armor Limit 750
Shield Limit 900
Warp Movement
Engines 4 (20LY)
Warp Drag Factor 120
Hyperjump
Class 2
Range 750
Scanning
Scan Range 160
Warp Signature 110
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 1,350
Damage Modifiers
Hull Mass 120
Parts 90
Control System 90
Engines 90
Hyper Drive 100
Live Support 90
Soft Spot 2

[edit] Overview

The Star Destroyer is considered being one of the most effective ships at availabe at hull tech 2. At a cheap price it combines a high armor/shield and the abilitiy to mount up to 6 large weapons with a Pod Bay and two Fighter Bay (each holding up to 100 fighters). Together with its hyperjump range of 750lys and its ship devices that quickly show the location of future victims, this makes the star destroyer a very versatile and dangerous ship.

[edit] Special

  • It is subject to the special rules applying to ships of the Evil Empire.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


[edit] See also

  • [1] Offical ship stats
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