Sparrow Class Scout

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Sparrow Class Scout
 
Prerequisites
Tech Level 1
Cost 390 MC
Duranium 1
Tritanium 1
Molybdenum 1
Personnel
Crew Size 15
Guests 5
Cargo
Max. Cargo -
Max. Fuel 90
Max. Ord 20
Max. Repair 10
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons -
Small Weapons -
Super Weapon -
Point Defense 4
Generators -
Armor Limit 10
Shield Limit -
Dry Dock
Size -
Space Combat
Attack Bonus 20
Evasive Bonus 75 (+97)
Power Bank 50
Combat Speed 400
Hyperjump
Class -
Range -
Warp Movement
Warp Speed 380LY
Engines 2
Warp Drag Factor 20
Damage Modifiers
Hull Mass 3
Parts 100
Control System 100
Engines 100
Hyper Drive -
Life Support 100
Soft Spot 30
Scanning
Scan Range 350
Warp Signature 0
Cloak (Fuel) -
 

[edit] Primary Purpose

This is your main intelligence ship. There are two ways of getting information with them. If you are facing a Hyp-Race (Rebels, EE but also UEA and Cyborg) be sure to spread some of your Sparrows all over the map and leave them cloacked. They will give you great information about the enemys ship movements because of the Aczanny Hyperscan. If you face a normal warp Race keep then near you border and activate long range scanner. This ship is very easy captured by the enemy so don´t go into enemy territory when you´re visible.

[edit] Secondary Purpose

Another possibility is to use this ship as Anti-Fighter-Ship. Normally you have enough Phaetons around to do the job. But sometimes it might be usefull to have some additional Sparrows with Turbo Lasers around (as surprise). If you face a player that left his farming colonies undefended you can bring in some HG and capture that base. Works only with unexperienced players.

[edit] Ship Devices

[edit] Special

  • The Sparrow class is immune to grav mines and barbitic mines.
    - I'm not sure if this includes detonating mines (RogerN) - I'm sure that they are not immune to detonation. (Gandalf)
  • Furthermore it is subject to the special rules applying to ships of the Aczanny Pyramids. (Hull Evasive Bonus of 97)
  • Max Hull Speed of 400 (in VCR's)

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
Transwarp -


They need Transwarp to move faster (380 ly/turn) around the map. They are great scouts (350 ly of Scanner). They will be easily destroyed/captured in combat so don't add them more parts. With Transwarp they got a total Evasive Bonus of 172, so in big numbers they can attract a big power fire from your enemies. If you are Aczanny you will have free Transwarp anyway.

[edit] See also

  • [1] Offical ship stats
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