From PlanetsWiki
| Solar Wind Class Freighter
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[edit] Overview
[edit] Primary Purpose
This is your long range transport and colonizer. Early in the game Solar Winds should be picking up as many Natives as possible. Inbound cargo should be transported back to central bases or to chunnel points where a Corona Class Orbital Miner can send it back.
[edit] Secondary Purpose
A Solar Wind can be sent to establish a Beachhead to help quickly establish a major shipyard and/or strongpoint within contested or enemy held teritory.
[edit] Special
- It is subject to the special rules applying to ships of the Solorian Unity.
[edit] Ship Devices
[edit] Starheat Coefficient
- 1.278 (Multiply by starheat for new fuel)
- NOTE: The Warhop 2020 should become available near the time the Solar Wind hull does. If the Warhop is not yet available, the Keplan 505 allows a full range of travel, though it will require refueling pauses. A starheat of 21 gives enough fuel for a Warhop jump while a starheat of 67 is needed to refuel from the Keplan jump. A starheat of 79 will fill the tank.
[edit] Useful Configurations
[edit] Dirt Cheap
Possibly consider going entirely weaponless with a
Lazar Drive.
[edit] Beachhead
| Large Weapons
| Small Weapons
| Point Defense
| Engines
| Hyper Drive
| Generators
| Shield
| Armor
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Cargo: 1 Colonist; 2,100 MC, 1 Supply, 150 D, 100 T, 250 M. Either take an outfit pod with 8 crappy engines or the extra money and supplies needed to build an engine plant.
- Arrive and Unload
- Build Military Spaceport
- Build Corona Class Orbital Miner and Chunnel in Base
[edit] Well Armed
[edit] Fully Outfitted
[edit] See also