Solar Ragnarock Device

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Solar Ragnarock Device
 
Prerequisites
Tech Level 10
Cost 100,000 MC
Duranium 27,000
Tritanium 27,000
Molybdenum 27,000
Personnel
Crew Size 3,000
Guests -
Cargo
Max. Cargo -
Max. Fuel 7,000
Max. Ord 1,000
Max. Repair -
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 1 (30kt)
Small Weapons -
Super Weapon -
Point Defense 10
Generators -
Armor Limit 300
Shield Limit 1,500
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 0
Combat Speed 100
Hyperjump
Class -
Range -
Warp Movement
Warp Speed 100LY
Engines 8
Warp Drag Factor 1,000
Damage Modifiers
Hull Mass 3,000
Parts 100
Control System 100
Engines 100
Hyper Drive 100
Life Support 100
Soft Spot 1
Scanning
Scan Range 300
Warp Signature 325
Cloak (Fuel) -
 

[edit] Overview

The most(?) expensive ship for 100,000MC and 27,000 of each Metal. Its only purpose is to carry the Ragnarock Device to its destination.
When the Device is activated, it destroys the ship and causes the HD Stress on all planets within 200 LY to rise by 1070 points.
As planets with a HD Stress over 1000 are likely to explode, this can cause some havoc.

Rather than slowly traveling from one of your ship yards to its ultimate destination, consider using a Solar Wind Class Freighter, Pulsar Class Warcruiser or Nexus Class Warstar to set up a beachhead near your target and build the Ragnarock there.

[edit] Special

[edit] Ship Devices

[edit] Starheat Coefficient

  • 33.33 (Multiply by starheat for new fuel)
  • NOTE: Starheat 53 generates about 1750 fuel and takes 4 turns to fill tank. If you need a full tank sooner, make use of the Solar Collection Array to refuel.

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Official Ship Stats
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