Solar Gamma Ray

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[edit] Overview

The Solar Gamma Ray is an evil device of the sinister Draconians. It affect bases in 3ly range, and ships up to 200ly.

[edit] Bases

[edit] Ships

  • Outside of combat you can set a kill target on an Organic Armor ship and cause 250 armor damage to that ship between ranges of 50ly to 200ly only. But then it only causes damage to the kill target.
  • If the target came within 50ly and you don't have select a kill target. All organic armor ships within 50ly will lose 250 armor.
  • It works during a combat and on the map (at the end of the movement)
    • During a combat (VCR) it destroys 1 point of Organic Armor each tick until it gives 250 points of damage to any ship in the battle with organic armor. This Damage is additional to the damage the ship take at the end of the movement.
  • The effect is additional. That means every Solar Gamma Ray device cause 250 damage to a ship with Organic Armor, so 10 SGR devices in range causes up 2500 damage.

[edit] Moment/Duration

[edit] Special

[edit] Ships with this Device

The Holy Draconian Empire Krait Class Dread Star
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