Solar Gamma Ray
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[edit] Overview
The Solar Gamma Ray is an evil device of the sinister Draconians. It affect bases in 3ly range, and ships up to 200ly.
[edit] Bases
- kills 30% of all personnel (including prisoners) in bases under the ship (including your own)
- Personnel in Undercities and Raid Shelters is protected. (Host 213t)
- Crystal population is increased instead by 20%. Up to 100k colonists maximum will be created.
- kills 50% of all natives
- causes a 30 point drop in the happiness of the Ground Bases
- destroys all Food, Farms and Med Units in the Ground Bases
[edit] Ships
- Outside of combat you can set a kill target on an Organic Armor ship and cause 250 armor damage to that ship between ranges of 50ly to 200ly only. But then it only causes damage to the kill target.
- If the target came within 50ly and you don't have select a kill target. All organic armor ships within 50ly will lose 250 armor.
- It works during a combat and on the map (at the end of the movement)
- During a combat (VCR) it destroys 1 point of Organic Armor each tick until it gives 250 points of damage to any ship in the battle with organic armor. This Damage is additional to the damage the ship take at the end of the movement.
- The effect is additional. That means every Solar Gamma Ray device cause 250 damage to a ship with Organic Armor, so 10 SGR devices in range causes up 2500 damage.
[edit] Moment/Duration
- during Space Combat
- after all movement
[edit] Special
- does not kill personnel of The Solorian Unity and The Crystal Assembly
- does not kill Chupanoids and Siliconoids
[edit] Ships with this Device
| The Holy Draconian Empire | Krait Class Dread Star |
