Solar Collection Array

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Solar Collection Array
Solar Collection Array
 
Prerequisites
Tech Level 5
Cost 600 MC
Duranium 70
Tritanium 40
Molybdenum 190
Personnel
Crew Size 80
Guests -
Cargo
Max. Cargo 50
Max. Fuel 15,000
Max. Ord 500
Max. Repair 500
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 1 (30kt)
Small Weapons 3
Super Weapon -
Point Defense 7
Generators 4
Armor Limit 300
Shield Limit 30
Warp Movement
Engines - (0LY)
Warp Drag Factor 100
Hyperjump
Class -
Range -
Scanning
Scan Range 500
Warp Signature 250
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 500
Damage Modifiers
Hull Mass 300
Parts 350
Control System 350
Engines 350
Hyper Drive 350
Life Support 350
Soft Spot 15

[edit] Overview

[edit] Primary Purpose

Refueling all ships, though mostly for the M2 Flare Class Scout, the Prominence Class Cruiser and the Corona Class Orbital Miner.

[edit] Secondary Purpose

A refueling point at a cold star that, for some reason, sees a lot of traffic.

[edit] Special

[edit] Ship Devices

[edit] Starheat Coefficient

  • 30 (Multiply by starheat for new fuel)
  • NOTE: Starheat 50 generates 1500 fuel and takes 10 turns to fill tank.

[edit] Useful Configurations

[edit] Dirt Cheap

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
1 Merculite Rockets 3 Pulsed Laser 7 35mm Vulcan - - 1 Servodyne 700 Fleece-S 30 -
Or just build a completely unequipped Hull to save 113 MC.


[edit] Well Equipped

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
1 Merculite Rockets 3 Positron 7 Turbo Laser - - 2 Servodyne 800 Fleece-S 30 300


[edit] Fully Outfitted

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
1 Mass Driver 3 Plasma Gun 2 MMLs
5 Turbo Laser
- - 3 Servodyne 800 Fleece-S 30 300


[edit] See also

  • [1] Official Ship Stats
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