Skyfire Skuller

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Skyfire Skuller
Skyfire Skuller
 
Prerequisites
Tech Level 8
Cost 1,800 MC
Duranium 90
Tritanium 40
Molybdenum 50
Personnel
Crew Size 370
Guests 2,000
Cargo
Max. Cargo 10
Max. Fuel 700
Max. Ord 2,500
Max. Repair 500
Cargo (Extended)
Pod Bays 2
Fighter Bays 2 * 50
Tractor Beam 2,500
Ship Parts
Large Weapons 2 (2000kt)
Small Weapons 10
Super Weapon -
Point Defense 2
Generators 4
Armor Limit 900
Shield Limit 1,000
Warp Movement
Engines 2 (190LY)
Warp Drag Factor 80
Hyperjump
Class -
Range -
Scanning
Scan Range 290
Warp Signature 90
Cloak (Fuel) YES (20)
Dry Dock
Size -
Space Combat
Attack Bonus 67
Evasive Bonus 20
Power Bank 7,500
Damage Modifiers
Hull Mass 180
Parts 120
Control System 120
Engines 94
Hyper Drive 100
Live Support 90
Soft Spot 1

[edit] Overview

A ship like an assassin: Can hit you suddenly and pretty hard.

  • The destroyer of the privateers: It is much more stable than a MCBR and can hold 2 big Large weapons (2000 kt). If you have free LW this is the place to get them mounted.
  • The cloaking burns 20 units per turn for partial cloaking (The ship has warp sigature of 90 and will not fully cloak).
  • Huge power banks (7500) compared to the ones in a MCBR (1000).
  • Lacks one of the biggest disadvantages of a MCBR: It has 2 fighter bays with 50 fighters.
  • It can tow 2500 kt. Decent.
  • Maxed out a maxed out MCBR is no match.
  • Its biggest disadvantage is that it has only 2 point defense slots. This can make it vulnerable to fighters and ships with lots of Photon Torpedo Tubes.

All in all a wonderful ship for a decent price.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
2 LTLA 10 Meson Gun 2 Turbo Laser 2 Transwarp Drive - 4 MicroQuad 950 Galafleck DT900 900
Fast and deadly


[edit] See also

  • [1] Offical ship stats
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