Shokazul Pulse
From PlanetsWiki
[edit] Overview
Stops all races from multiplying. Tank-O-Tronic exotic technologies do not produce any growth and are a wasted use of MCs.
[edit] Mechanics
- The Growth Rate for all races is 0.
- Insectoid Nests do not produce Robots. actually the Nests stop doing everything! It's like they are deactivated. Sheltem 16:48, 13 July 2009 (CEST)
- COM do not grow in their ships.
- Borg can assimilate.
- Shokazul Pulse can be countered by another Shokazul Pulse. In essense, if the resulting number of pulses active is an odd number then it is active. Host 213x
- Some Ship Devices and Buildings are unaffected and will still produce growth:
[edit] Buildings still working
- Resort
- PSP only new Natives will be attracted and NO colonist when the Pulse is active. Sheltem 16:48, 13 July 2009 (CEST)
[edit] Ship Devices still working
[edit] Notes
- Public Space Port No new colonist will arrive if there is an active Shokazul Pulse.
[edit] Research
-
When the Shokazul Pulse is ON your allowed to go over the 50M limit per type of, like 50M colonist, we have a report of a base with 490M Crystal colonists.(In this game Crystal Player 7)
-
If you have more than 50M of one type in a base, and the Shokazul Pulse is turned OFF, the exceeding should go "Poof" (deleted).
- It solved in Host 213o: New: Bases will have their boundaries of values checked and fixed. Negative numbers that aren't allowed are set to 0. Populations that exceed 50 million will be lost.

