From PlanetsWiki
[edit] Overview
Connect ships computers with each other, can not be jammed.
[edit] Energy Drain
- The device uses 180 energy for a fleet of max 60 ships, 380 energy for a fleet from 61 till 120 ships and 540 energy for a fleet from 120 ships.
- The Energy is subtracted before all weapons are charged.
- The more ships are connected the the Ship Connection the less energy the Ship Connection ship has for his own weapons. When there is to less energy for his own weapons then they will shut down by the follow order. First the Large Weapons will be shut down, then the Small Weapons and as last the Point Defense weapons.
- The moment there is a energy surplus, then the weapons will be activated in a reverse order.
- Only ship with Ship Connection have their energy drained, other Mivorari ships suffer no energy drain.
[edit] Moment / Duration
- During Space Combat.
- The VCR will calculate at the begin of the battle this size of the fleet and at some points. After a Super weapons had fired and at every 100 tick.
[edit] Limitations
- Only (the first) 25 ships with an active Ship Connection add a +2 evasive bonus to all Mivorari Ships. A plus of 50 will be the max.
- The device can be deactivated if the Control systems have a damage of at least 60%.
- The Mivorari White Star Monitor can not feed a fleet with more then 180 ships and the Mivorari Comet Blockade Runner can not feed a fleet more then 120 ships.
- Need 1 Mivorari crew to run.
[edit] Ships with this Device