Ship Command - Attack

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[edit] Overview

This tab of the Ship Command lets you set all battle orders of the ship.

Image:Ship Command - Attack.png

[edit] Settings

Button Effect
Image:Attack Vector.png
Attack Vector
The attack vector is the general direction the ship will attempt to enter battle from. You can choose one of 8 vectors or have the ship enter from a random direction.

You may wish to have your ships all attack in one large pack from one direction to focus maximum firepower on an enemy or you may wish to attack in all different directions at once to entrap a group of ships that you know will attempt to run. A circle of ships makes it hard for a ship that its attempting to stay at a stand off range to maintain the distance.


Button Meaning
Image:On Switch.png
Image:Off Switch.png
Aggressive The ship will attack enemies (and will leave cloak for that).
Image:Off Switch.png
Image:On Switch.png
Retreat From Enemy Ships The ship tries to flee from the enemy. It will not shoot first., but it will start shooting if shot at.
Image:Off Switch.png
Image:Off Switch.png
(Neither one of the two) Ship will not attack an enemy and will try to stay silent. Upon combat it will ignore the enemy until it notices an incoming shot.


Button Meaning
Image:Off Switch.png Ion Cannon: Fire on Shields Choose whether Ion Cannons will fire at ships with shield.
The reason behind this switch is that you might not want those weapons to fire at the shields and "steal" power from other weapons as they have little shield drain and show their full potential once the shields have gone. On the other hand you might want them to fire once you have boosted their shield drain using Exotic Techs.
Image:On Switch.png Sand Casters: Fire on Ships Choose whether Sand Casters will fire at ships
If switched off, the ship will not fire their Sandcasters at ships.
You might want to turn it off to save ordnance or concentrate the Sandcasters' fire on wings.
Image:On Switch.png Sand Casters: Fire on Fighters Choose whether Sand Casters will fire at wings
You might want to turn it off to save ordnance or concentrate the Sandcasters' fire on other ships.
Image:On Switch.png Super Weapon Choose weather the Superweapon will fire during combat
Image:Off Switch.png Allow Power Boost Mode Power boost for all weapons except BCs, PBCs and super weapons
Image:Off Switch.png Blaster Cannon /
Plasma Bolt Cannon Boost
Power boost only for BCs and PBCs
Stand Off Range (KM) Goal for the distance to the top movement target
Image:Off Switch.png Stay At Stand Off Range Ship tries to hold the standoff range with respect to the top movement target.
The stand off range is the distance that the ship will attempt to maintain from all other enemy ships during a battle. More often then not it is impossible to maintain the distance in a battle, but the ship will try its best.
Image:Off Switch.png Hold The Line At Any Cost The ship will obey the given orders until the end even if badly damaged.
Image:Off Switch.png Target Soft The ship will try to fire at small ships, bases and wings first.
Image:Off Switch.png Target Dangerous The ship will try to fire at big ships, bases and wings first.
Image:Off Switch.png Strike Through Fire a full salvo, peel off, wait until all weapons are charged again. Then repeat the procedure.
Image:Off Switch.png Ram! Move with high speed towards target and try to ram, peel off and try again.
Image:Off Switch.png Delay Ship (Second Wave) Enter at combat tick 300. When only intact object of one player/alliance are left, all 2nd wave object enter immediately.
Image:On Switch.png Fire at Ground Targets Ships will consider bases if looking for an appropriate target.
Image:On Switch.png Do not fire at Disabled Ignore disabled objects.
Image:Off Switch.png Dock Target Possible target for re-charging and rearming.
Image:Off Switch.png Avoid Ground Base If a direct course would bring a ship in distance to ICs then the ship will fly around the center.
Image:Off Switch.png Guard Ground Base Ships group around own and friendly bases if bases are under fire and leave guarding position if bases are no longer under fire anymore.
Image:Off Switch.png Anti-fighter Mode Wings will be preferred as targets.
Image:Off Switch.png Target Closest The ship will prefer targets that are near.
Image:Off Switch.png Target Harmless Pods  ???

[edit] See also

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