Ship Command - Attack
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(Redirected from Ship Attack Switches)
[edit] Overview
This tab of the Ship Command lets you set all battle orders of the ship.

Client 65

Client 66 (Client 65k)
[edit] Settings
| Button | Meaning | |
|---|---|---|
| | Aggressive | The ship will attack enemies (and will leave cloak for that). |
| | Retreat From Enemy Ships | The ship tries to flee from the enemy. It will not shoot first., but it will start shooting if shot at. |
| | (Neither one of the two) | Ship will not attack an enemy and will try to stay silent. Upon combat it will ignore the enemy until it notices an incoming shot. |
| Button | Meaning | |
|---|---|---|
| | Ion Cannon: Fire on Shields | Choose whether Ion Cannons will fire at ships with shield. The reason behind this switch is that you might not want those weapons to fire at the shields and "steal" power from other weapons as they have little shield drain and show their full potential once the shields have gone. On the other hand you might want them to fire once you have boosted their shield drain using Exotic Techs. |
| | Sand Casters: Fire on Ships | Choose whether Sand Casters will fire at ships If switched off, the ship will not fire their Sandcasters at ships. You might want to turn it off to save ordnance or concentrate the Sandcasters' fire on wings. |
| | Sand Casters: Fire on Fighters | Choose whether Sand Casters will fire at wings You might want to turn it off to save ordnance or concentrate the Sandcasters' fire on other ships. |
| | Super Weapon | Choose weather the Superweapon will fire during combat |
| | Allow Power Boost Mode | Power boost for all weapons except BCs, PBCs and super weapons |
| | Blaster Cannon / Plasma Bolt Cannon Boost | Power boost only for BCs and PBCs |
| Stand Off Range (KM) | Goal for the distance to the top movement target | |
| | Stay At Stand Off Range | Ship tries to hold the standoff range with respect to the top movement target. The stand off range is the distance that the ship will attempt to maintain from all other enemy ships during a battle. More often then not it is impossible to maintain the distance in a battle, but the ship will try its best. |
| | Hold The Line At Any Cost | The ship will obey the given orders until the end even if badly damaged. |
| | Target Soft | The ship will try to fire at small ships, bases and wings first. |
| | Target Dangerous | The ship will try to fire at big ships, bases and wings first. |
| | Strike Through | Fire a full salvo, peel off, wait until all weapons are charged again. Then repeat the procedure. |
| | Ram! | Move with high speed towards target and try to ram, peel off and try again. |
| | Delay Ship (Second Wave) | Enter at combat tick 300. When only intact object of one player/alliance are left, all 2nd wave object enter immediately. |
| | Fire at Ground Targets | Ships will consider bases if looking for an appropriate target. |
| | Do not fire at Disabled | Ignore disabled objects. |
| | Dock Target | Possible target for re-charging and rearming. |
| | Avoid Ground Base | If a direct course would bring a ship in distance to ICs then the ship will fly around the center. |
| | Guard Ground Base | Ships group around own and friendly bases if bases are under fire and leave guarding position if bases are no longer under fire anymore. |
| | Anti-fighter Mode | Wings will be preferred as targets. |
| | Target Closest | The ship will prefer targets that are near. |
| | Target Harmless Pods | ??? |

