Scorpion Class Shipyard

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Scorpion Class Shipyard
 
Prerequisites
Tech Level 8
Cost 8,250 MC
Duranium 350
Tritanium 590
Molybdenum 260
Personnel
Crew Size 10,000
Guests 10,000,000
Cargo
Max. Cargo 1,000,000
Max. Fuel 1,150
Max. Ord 2,500
Max. Repair 36,000
Cargo (Extended)
Pod Bays 4
Fighter Bays 20 * 25
Tractor Beam -
Ship Parts
Large Weapons 12 (700kt)
Small Weapons 20
Super Weapon -
Point Defense 10
Generators 5
Armor Limit 4,500
Shield Limit 30
Dry Dock
Size 10,000
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 1,250
Combat Speed 0
Hyperjump
Class 3
Range 250
Warp Movement
Warp Speed 0LY
Engines 0
Warp Drag Factor 0
Damage Modifiers
Hull Mass 1,200
Parts 100
Control System 120
Engines 100
Hyper Drive 200
Life Support 120
Soft Spot 1
Scanning
Scan Range 110
Warp Signature 100
Cloak (Fuel) -
 

[edit] Overview

This orbital platform is the stage for creating the CoK's Larger vessels such as the Mercury Class Battlestar. The orbital platform has limited mobility and is gravity stabilized.

any Vessel built at this shipyard will recieve a 10% reduction in metal costs to construct.as opposed to being built anywhere else. this bonus is also applied to alien hulls when constructed here.

[edit] Special Ship Properties

  • This Ship Use Slow Hyperjump Technology
  • When hyperjumping this vessel expends 10x fuel required in order to hyper. (The Starting COK Scorpion Class Shipyard has Keplan 450 and will burn 1000 fuel per HYP)

[edit] Devices

[edit] Useful Command Codes

  • NOT - A CoM/CoK owned ship stops training troops.
  • GBx - A CoM / CoK owned ship sends x(0-9)(0=10) thousand megacredits to Galactic Bank, Ship Must have galbank device active.
  • A## - Only transfer ##% of its cargo hold in Supplies to the ship. If the Alchemy ship has a cargo capacity of 1000 and A10 is used, then 100 supplies will be gathered before processing the supplies.
  • AOO - "Alchemy Onboard Only" which means that Alchemy Forge will only process the supplies that are on the ship. It will not gather it from nearby sources first. (host 209)

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


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