Sand Caster

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Sand Caster
Image:Sand Caster.jpg
Cost 120
Tech 2
Tech Cost 2,000
cum. Tech Cost 2,150
Mass 30
Duranium 28
Tritanium 1
Molybdenum 1
Space Combat
Range 280
Accuracy 99
PD Odds -999
Charge Time 5
Power Drain 4
Ord Usage 25
Hardness 70
Damage
Shield Drain -
Shield Arc 1
Armor Drain -
Armor Arc 1
Blast 1
Kill 1
Ship Damage|System Damage
Weapons 1
Engines 0
Hpyerdrive 0
Systems 1
Life Support 0

[edit] Overview

  • The Sand Caster fires a large cloud of sand grain sized particles that are magnetically attracted to the target vessel.
  • Sand Casters have spread fire. A Sand Caster fires at all 10 targets of the target list (see The Battle Manual:Targeting) until it has fired at the first ship or the limit of 30 destroyed fighters per type is reached for all types (Host 213k).
  • Sand Casters are great to destroy the shield of an enemy ship.
  • Little hardness leads to early failure of the LW.
  • The Sand Caster is the most accurate of all weapons, it uses 25 ordnance units per shot, is a very short ranged weapon, and recharges in just 5 ticks.

[edit] Special

[edit] Point Defense

  • Only the Concussion Rockets Point Defense system can shoot down a Sand Caster.
    • Concussion Rockets have 60% odds of shooting down a Sand Caster round.

[edit] Holo Decoys

  • Every time a Sand Caster fires at an enemy ship it will knock out up to 15 enemy Holo Decoys regardless if it actually hits the target enemy ship.

[edit] Anti-Fighter

[edit] Exotic Techs

There are 2 Exotic Techs that directly affect Sand Casters:

  • Energized Sand causes Sand Casters to be more powerful when fired on ships and fighters.
  • Sand Shields offer limited protection for fighters from Sand Casters.
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